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Rules for Ancient Mediterranean Diplomacy If you want to know about the history and/or tactics visit the Ancient Mediterranean variant's homepage. The map is available here. And a map with abbreviations is avialible here. Ancient Mediterranean is a variant for five players. It takes place in the area around the Mediterranean Sea around the year 0. The five powers are Rome, Carthage, Persia, Egypt and Greece and their starting positions are: Rome (red): F Nea, A Rom, A Rav Carthage (blue): F Tha, A Cir, A Car Greece (green): F Spa, A Ath, A Mac Persia (black): F Sid, A Ant, A Dam Egypt (yellow): F Ale, A Mem, A The The Victory criteria is to capture 18 supply centers. The games are played as usual with spring, fall and build turns, but the starting year is year 1. Islands: Islands can be occupied by armies or fleets. They have continous coasts, and fleets can move to an island from the south and then move north on the next move. Narrow Straits: Arrows on the board indicate that two coastal land spaces are adjacent to each other. Example: A unit in Neapolis can move to Sicily. It is also possible to move a fleet from the Tyrrhenian Sea to the Ausonian Sea, since they are adjacent to each other. Byzantium: Byzantium works exactly as Constantinople in standard diplomacy. The High Seas: The Ausonian Sea, the Libyan Sea, the Messenian Sea and the Gulf of Tacape all border on each other in the middle of the board. This means that movement from any of these centers to any of the other ones is possible. It is possible to move a fleet from the Libyan Sea to the Ausonian Sea at the same time as another fleet moves from the Messenian Sea to the Gulf of Tacape. Baleares: Baleares is a single space which consists of the islands and the water around them. Both armies and fleets can occupy the Baleares. However, armies can only be convoyed here, since they have no land connection with the mainland. An army can also be convoyed through the Baleares, as if it was a water center. The Diolkos: The Diolkos is the canal between Athens and Sparta. Fleets can move to Athens or Sparta from the Ionian Sea and on the next move they can move on to the Aegean Sea. The Nile River: The river is not a space that can be occupied by units. However, fleets can move along it and across it. A fleet may move to and from spaces that are adjacent along the river. Egypt can build fleets in all their home centers. The Nile Delta: The Nile Delta consists of the four spaces Sinai, Thebes, Alexandria and Gulf of Pelusum. Fleets in these spaces can move in the same way as in the High Seas. They are all considered adjacent to each other. Abbreviations: The first three letters of the province is used for abbreviation. If the province name consists of three words the first letter of every word is used. Example: Gulf of Pelusum - GoP. The following provinces and abbreviations are the exceptions of the "three letters rule": Gulf of Pelusium = GoP Gulf of Syrtis = GoS Gulf of Tacape = GoT Sardinia = Sad Sarmatia = Sam Sinai = Sii Sinope = Sip Tyre = Tye Tyrrhenean Sea = Tyn A map with all the correct abbreviations is found here. The Ancient Mediterranean map and rule variations copyright Don Hessong Back to rules |