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MetaCard Development ReportBo Johansson 1998-03-14
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Background:I and the other students were given the task of using MetaCard to develop a prototype of the user interface for an automated Ice-cream Bar.The Ice-cream Bar shall let the customer choose how many scoops of ice-cream to buy. It shall offer 10 different flavors of ice-cream, 4 kinds of granules, 4 kinds of sauce and 5 different extra accessories. Since some customers find it very difficult to handle screens with many elements, the choices should be limited to keep down the number of screen elements of the interface. Assumptions:
I have made these assumptions about the system:
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First sketch:
I first made a sketch of a system that deliberately breaks many of the
rules for good user interface design.
All choices are made on the same screen which has a large number of different elements. All choices are done in different ways, and there are many opportunities for mistakes. If the user makes a mistake, a cryptic error message is shown. Notice that this design has a keyboard for entering text. You shold imagine that the text has different fonts and different colors, and the backgrounds of the screen elements have different clashing colors. Design:For my real design I followed these principles:
If you want to know what my design looks like, download the MetaCard
file Bjglass2.mc or the
Or you can look at the pictures from the Swedish version of the MetaCard Work. |
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