// freedom config file for ezquake ripped of and edited with the help from eq + f0m/dota config // last updated 2008-04-26 // just take this entire config, copy and paste it into your own config and edit the x-buttons // make sure all your old teamplay stuff in your old config is gone before doing this // or, you can edit the x-buttons here in this config, save, // and put this config in the id1 folder and then do "exec freedom_tp.cfg" in qw... // and then do a cfg_save in console so it gets saved to your own config file set nick "kuk" // use 3 letters! bind x _report bind x _attack bind x _coming bind x _soon bind x _getpent // enemy slipped @ dm2 bind x _getquad bind x _rldead bind x _rlpack // borepack bind x _help bind x _lost bind x _quads // "quadstatus?" bind x _point bind x _qout // quad dead bind x _safe bind x _take bind x _took bind x _need bind x _switch bind x _enemyp // enemy quad bind x _posreport // position report bind x _enemy_pos1 // ra @ dm3 bind x _enemy_pos2 // ya @ dm3 bind x _enemy_pos3 // sng @ dm3 bind x _enemy_pos4 // lifts @ dm3 bind x _enemy_ratunnel-trick // ratunnel @ dm3, shortcut @ dm2 // don't forget the timer script on the numpad keys! check them out yourself to figure out how it works... set loc_name_ga "ga" set loc_name_mh "mega" set loc_name_ra "ra" set loc_name_separator "-" set loc_name_ya "ya" set loc_name_quad "quad" set loc_name_ring "ring" set loc_name_pent "pent" tp_pickup powerups armor mh lg rl gl pack rockets tp_took powerups armor mh lg rl gl pack rockets tp_point powerups weapons armor players mh ssg sng pack rockets tp_name_axe "axe" tp_name_sg "sg" tp_name_ssg "ssg" tp_name_ng "ng" tp_name_sng "sng" tp_name_gl "gl" tp_name_rl "rl" tp_name_lg "lg" tp_name_ga "ga" tp_name_ya "ya" tp_name_ra "ra" tp_name_armortype_ga "g" tp_name_armortype_ya "y" tp_name_armortype_ra "r" tp_name_shells "shells" tp_name_nails "nails" tp_name_rockets "rox" tp_name_cells "cells" tp_name_quad "QUAD" tp_name_pent "PENT" tp_name_ring "RING" tp_name_suit "suit" tp_name_mh "mega" tp_name_health "hth" tp_name_armor "amr" tp_name_weapon "wpn" tp_name_backpack "pack" tp_name_flag "flag" tp_name_rune1 "resistance rune" tp_name_rune2 "strength rune" tp_name_rune3 "haste rune" tp_name_rune4 "regeneration rune" tp_name_sentry "sentry gun" tp_name_disp "dispenser" tp_name_teammate "" tp_name_enemy "enemy" tp_name_eyes "EYES" tp_name_quaded "QUADED" tp_name_pented "PENTED" tp_name_status_green "$G" tp_name_status_yellow "$Y" tp_name_status_red "$R" tp_name_status_blue "$B" tp_name_someplace "" tp_name_at "at" tp_name_nothing "--" tp_name_none "" tp_name_separator "$." alias .trick "say_team $\$nick $x20$x20 {shortcut}" alias .attack "say_team $\$nick $x20$x20 attack $[{%d}$]" alias .attacksync "say_team $\$nick $x20$x20 sync $[{%l}$] %b" alias .attacksync2 "say_team $\$nick $x20$x20 sync $[{%l}$] rlg:$rockets" alias .attacksyncpowp "say_team $\$nick $x20$x20 {P} sync $[{%l}$]" alias .attacksyncpowpr "say_team $\$nick $x20$x20 {P$.R} sync $[{%l}$]" alias .attacksyncpowq "say_team $\$nick $x20$x20 {Q} sync $[{%l}$]" alias .attacksyncpowqp "say_team $\$nick $x20$x20 {Q$.P} sync $[{%l}$]" alias .attacksyncpowqpr "say_team $\$nick $x20$x20 {Q$.P$.R} sync $[{%l}$]" alias .attacksyncpowqr "say_team $\$nick $x20$x20 {Q$.R} sync $[{%l}$]" alias .attacksyncpowr "say_team $\$nick $x20$x20 {R} sync $[{%l}$]" alias .attacksyncpowrlgp "say_team $\$nick $x20$x20 {P} sync $[{%l}$] rlg:$rockets" alias .attacksyncpowrlgpr "say_team $\$nick $x20$x20 {P$.R} sync $[{%l}$] rlg:$rockets" alias .attacksyncpowrlgq "say_team $\$nick $x20$x20 {Q} sync $[{%l}$] rlg:$rockets" alias .attacksyncpowrlgqp "say_team $\$nick $x20$x20 {Q$.P} sync $[{%l}$] rlg:$rockets" alias .attacksyncpowrlgqpr "say_team $\$nick $x20$x20 {Q$.P$.R} sync $[{%l}$] rlg:$rockets" alias .attacksyncpowrlgqr "say_team $\$nick $x20$x20 {Q$.R} sync $[{%l}$] rlg:$rockets" alias .attacksyncpowrlgr "say_team $\$nick $x20$x20 {R} sync $[{%l}$] rlg:$rockets" alias .attacksyncpowwpnp "say_team $\$nick $x20$x20 {P} sync $[{%l}$] %b" alias .attacksyncpowwpnpr "say_team $\$nick $x20$x20 {P$.R} sync $[{%l}$] %b" alias .attacksyncpowwpnq "say_team $\$nick $x20$x20 {Q} sync $[{%l}$] %b" alias .attacksyncpowwpnqp "say_team $\$nick $x20$x20 {Q$.P} sync $[{%l}$] %b" alias .attacksyncpowwpnqpr "say_team $\$nick $x20$x20 {Q$.P$.R} sync $[{%l}$] %b" alias .attacksyncpowwpnqr "say_team $\$nick $x20$x20 {Q$.R} sync $[{%l}$] %b" alias .attacksyncpowwpnr "say_team $\$nick $x20$x20 {R} sync $[{%l}$] %b" alias _attack "if $health < 1 then .attack else _attack2" alias _attack2 "if $qt$tp_name_quad$qt isin $qt$powerups$qt then _attacksyncp else _attack3" alias _attack3 "if $bestweapon isin $tp_name_rl|$tp_name_lg then _attacksync else .attack" alias _attacksync "if $tp_name_lg isin $qt$weapons$qt then _attacksync2 else _attacksync4" alias _attacksync2 "if $cells > 14 then _attacksync3 else _attacksync4" alias _attacksync3 "if $bestweapon = $qt$tp_name_lg$qt then _attacksync4 else _attacksync5" alias _attacksync4 "if $qt$powerups$qt == $qt$tp_name_none$qt then .attacksync else _attacksyncpowwpn" alias _attacksync5 "if $qt$powerups$qt == $qt$tp_name_none$qt then .attacksync2 else _attacksyncpowrlg" alias _attacksyncp "if $bestweapon isin $tp_name_sg|$tp_name_ng then _attacksyncpow else _attacksyncp1" alias _attacksyncp1 "if $tp_name_lg isin $qt$weapons$qt then _attacksyncp2 else _attacksyncpowwpn" alias _attacksyncp2 "if $cells > 14 then _attacksyncp3 else _attacksyncpowwpn" alias _attacksyncp3 "if $bestweapon = $qt$tp_name_lg$qt then _attacksyncpowwpn else _attacksyncpowrlg" alias _attacksyncpow "if $qt$powerups$qt == $qt$tp_name_quad$qt then .attacksyncpowq else _attacksyncpow2" alias _attacksyncpow2 "if $qt$powerups$qt == $qt$tp_name_pent$qt then .attacksyncpowp else _attacksyncpow3" alias _attacksyncpow3 "if $qt$powerups$qt == $qt$tp_name_ring$qt then .attacksyncpowr else _attacksyncpow4" alias _attacksyncpow4 "if $qt$tp_name_quad$qt !isin $qt$powerups$qt then .attacksyncpowpr else _attacksyncpow5" alias _attacksyncpow5 "if $qt$tp_name_ring$qt !isin $qt$powerups$qt then .attacksyncpowqp else _attacksyncpow6" alias _attacksyncpow6 "if $qt$tp_name_pent$qt !isin $qt$powerups$qt then .attacksyncpowqr else .attacksyncpowqpr" alias _attacksyncpowrlg "if $qt$powerups$qt == $qt$tp_name_quad$qt then .attacksyncpowrlgq else _attacksyncpowrlg2" alias _attacksyncpowrlg2 "if $qt$powerups$qt == $qt$tp_name_pent$qt then .attacksyncpowrlgp else _attacksyncpowrlg3" alias _attacksyncpowrlg3 "if $qt$powerups$qt == $qt$tp_name_ring$qt then .attacksyncpowrlgr else _attacksyncpowrlg4" alias _attacksyncpowrlg4 "if $qt$tp_name_quad$qt !isin $qt$powerups$qt then .attacksyncpowrlgpr else _attacksyncpowrlg5" alias _attacksyncpowrlg5 "if $qt$tp_name_ring$qt !isin $qt$powerups$qt then .attacksyncpowrlgqp else _attacksyncpowrlg6" alias _attacksyncpowrlg6 "if $qt$tp_name_pent$qt !isin $qt$powerups$qt then .attacksyncpowrlgqr else .attacksyncpowrlgqpr" alias _attacksyncpowwpn "if $qt$powerups$qt == $qt$tp_name_quad$qt then .attacksyncpowwpnq else _attacksyncpowwpn2" alias _attacksyncpowwpn2 "if $qt$powerups$qt == $qt$tp_name_pent$qt then .attacksyncpowwpnp else _attacksyncpowwpn3" alias _attacksyncpowwpn3 "if $qt$powerups$qt == $qt$tp_name_ring$qt then .attacksyncpowwpnr else _attacksyncpowwpn4" alias _attacksyncpowwpn4 "if $qt$tp_name_quad$qt !isin $qt$powerups$qt then .attacksyncpowwpnpr else _attacksyncpowwpn5" alias _attacksyncpowwpn5 "if $qt$tp_name_ring$qt !isin $qt$powerups$qt then .attacksyncpowwpnqp else _attacksyncpowwpn6" alias _attacksyncpowwpn6 "if $qt$tp_name_pent$qt !isin $qt$powerups$qt then .attacksyncpowwpnqr else .attacksyncpowwpnqpr" alias .coming "say_team $\$nick $x20$x20 coming $[{%l}$]" alias .coming2 "say_team $\$nick $x20$x20 coming $[{%l}$] %A%a" alias .comingpowq "say_team $\$nick $x20$x20 {Q} coming $[{%l}$]" alias .comingpowp "say_team $\$nick $x20$x20 {P} coming $[{%l}$]" alias .comingpowr "say_team $\$nick $x20$x20 {R} coming $[{%l}$]" alias .comingpowqp "say_team $\$nick $x20$x20 {Q$.P} coming $[{%l}$]" alias .comingpowqr "say_team $\$nick $x20$x20 {Q$.R} coming $[{%l}$]" alias .comingpowpr "say_team $\$nick $x20$x20 {P$.R} coming $[{%l}$]" alias .comingpowqpr "say_team $\$nick $x20$x20 {Q$.P$.R} coming $[{%l}$]" alias .comingamrpowq "say_team $\$nick $x20$x20 {Q} coming $[{%l}$] %A%a" alias .comingamrpowp "say_team $\$nick $x20$x20 {P} coming $[{%l}$] %A%a" alias .comingamrpowr "say_team $\$nick $x20$x20 {R} coming $[{%l}$] %A%a" alias .comingamrpowqp "say_team $\$nick $x20$x20 {Q$.P} coming $[{%l}$] %A%a" alias .comingamrpowqr "say_team $\$nick $x20$x20 {Q$.R} coming $[{%l}$] %A%a" alias .comingamrpowpr "say_team $\$nick $x20$x20 {P$.R} coming $[{%l}$] %A%a" alias .comingamrpowqpr "say_team $\$nick $x20$x20 {Q$.P$.R} coming $[{%l}$] %A%a" alias _coming "if $health < 1 then _lost else _coming1" alias _coming1 "if $qt$powerups$qt = $qt$tp_name_none$qt then _coming2 else _comingp" alias _coming2 "if $bestweapon != $qt$tp_name_rl$qt then _coming3 else .coming" alias _coming3 "if $armor > 99 then .coming2 else .coming" alias _comingp "_comingp1" alias _comingp1 "if $bestweapon != $qt$tp_name_rl$qt then _comingp2 else _comingpow" alias _comingp2 "if $armor > 99 then _comingamrpow else _comingpow" alias _comingamrpow "if $qt$powerups$qt == $qt$tp_name_quad$qt then .comingamrpowq else _comingamrpow2" alias _comingamrpow2 "if $qt$powerups$qt == $qt$tp_name_pent$qt then .comingamrpowp else _comingamrpow3" alias _comingamrpow3 "if $qt$powerups$qt == $qt$tp_name_ring$qt then .comingamrpowr else _comingamrpow4" alias _comingamrpow4 "if $qt$tp_name_quad$qt !isin $qt$powerups$qt then .comingamrpowpr else _comingamrpow5" alias _comingamrpow5 "if $qt$tp_name_ring$qt !isin $qt$powerups$qt then .comingamrpowqp else _comingamrpow6" alias _comingamrpow6 "if $qt$tp_name_pent$qt !isin $qt$powerups$qt then .comingamrpowqr else .comingamrpowqpr" alias _comingpow "if $qt$powerups$qt == $qt$tp_name_quad$qt then .comingpowq else _comingpow2" alias _comingpow2 "if $qt$powerups$qt == $qt$tp_name_pent$qt then .comingpowp else _comingpow3" alias _comingpow3 "if $qt$powerups$qt == $qt$tp_name_ring$qt then .comingpowr else _comingpow4" alias _comingpow4 "if $qt$tp_name_quad$qt !isin $qt$powerups$qt then .comingpowpr else _comingpow5" alias _comingpow5 "if $qt$tp_name_ring$qt !isin $qt$powerups$qt then .comingpowqp else _comingpow6" alias _comingpow6 "if $qt$tp_name_pent$qt !isin $qt$powerups$qt then .comingpowqr else .comingpowqpr" alias .soon "say_team $\$nick $x20$x20 soon $[{%l}$]" alias _soon ".soon" alias _getpent "if $qt$mapname$qt = $qtdm2$qt then .enemy_slipped else if $qt$mapname$qt = $qte1m2$qt then else .getpent" alias .getpent "say_team $\$nick $x20$x20 get pent" alias .getquad "say_team $\$nick $b$b get quad $b$b" alias _getquad "if $qt$tp_name_quad$qt isin $qt$powerups$qt then else .getquad" alias .rldead "say_team $\$nick $x20$x20 {rl dead} $[{%l}$]" alias _rldead ".rldead" alias .rlpack "say_team $\$nick $x20$x20 {packs} $[{%d}$]" alias _rlpack ".rlpack" alias .help "say_team $\$nick $x20$x20 help $[{%l}$]" alias _help "if $health < 1 then _lost else _help_trick_maps" alias _help_trick_dm2 "if $qt$tp_name_quad-low$qt isin $location then .trick else if $qtquad-button$qt isin $location then .trick else .help" alias _help_trick_maps "if $mapname = $qtdm2$qt then _help_trick_dm2 else .help" alias .lost1 "say_team $\$nick $R$R lost $[{%d}$] %E {dropped $weapon}" alias .lost2 "say_team $\$nick $R$R lost $[{%d}$] %E" alias _lost "if $health >= 1000 then else _lost2" alias _lost2 "if $weapon = $tp_name_rl .lost1 else if $weapon = $tp_name_lg .lost1 else .lost2" alias .point "say_team $\$nick $x20$x20 %x $d $[{%y}$]" alias .point2 "say_team $\$nick $x20$x20 %x $d $[{%y}$]" alias .point3 "say_team $\$nick $R$R %x $d $[{%y}$]" alias _point "if $ledpoint = $tp_name_status_green then else _pointx;shownick" alias _point1 "if $qt$point$qt = $qt$tp_name_nothing$qt then else _point2x" alias _point2x "if $ledpoint = $tp_name_status_red then .point3 else _point5" alias _point5 "if $ledpoint = $tp_name_status_yellow then _point6 else .point" alias _point6 "if $need = $qt$tp_name_nothing$qt then .point else .point2" alias _pointx "if $health > 1 then _point1 else if $qt$tp_name_backpack$qt isin $qt$point$qt then else _point1" alias _qout ".qout" alias .qout "say_team $\$nick $x20$x20 {quad killed}" alias _report "if $health < 1 _lost else _report_01" alias _report_01 "if $bestweapon = $tp_name_gl _report_05 else if $bestweapon = $tp_name_rl _report_05 else if $bestweapon = $tp_name_lg _report_05 else _report_02" alias _report_02 "if $tp_name_weapon isin $need _report_03 else _report_04" alias _report_03 "if $tp_name_ring isin $powerups _report_03_pow else if $tp_name_quad isin $powerups _report_03_pow else if $tp_name_pent isin $powerups _report_03_pow else if $rockets > 0 _report_03_r else if $cells > 0 _report_03_c else say_team $\$nick $x20$x20 %A%a/%h $[{%l}$]" alias _report_03_c "say_team $\$nick $x20$x20 %A%a/%h $[{%l}$] (c:$cells)" alias _report_03_pow "if $rockets > 0 _report_03_pow_r else if $cells > 0 _report_03_pow_c else say_team $\$nick $x20$x20 {%p} %A%a/%h $[{%l}$]" alias _report_03_pow_c "say_team $\$nick $x20$x20 {%p} %A%a/%h $[{%l}$] (c:$cells)" alias _report_03_pow_r "if $cells > 0 say_team $\$nick $x20$x20 {%p} %A%a/%h $[{%l}$] (r:$rockets c:$cells) else say_team $\$nick $x20$x20 {%p} %A%a/%h $[{%l}$] (r:$rockets)" alias _report_03_r "if $cells > 0 say_team $\$nick $x20$x20 %A%a/%h $[{%l}$] (r:$rockets c:$cells) else say_team $\$nick $x20$x20 %A%a/%h $[{%l}$] (r:$rockets)" alias _report_04 "if $tp_name_ring isin $powerups _report_04_pow else if $tp_name_quad isin $powerups _report_04_pow else if $tp_name_pent isin $powerups _report_04_pow else if $rockets > 0 _report_04_r else if $cells > 0 _report_04_c else say_team $\$nick $x20$x20 %A%a/%h $[{%l}$] %b" alias _report_04_c "say_team $\$nick $x20$x20 %A%a/%h $[{%l}$] %b (c:$cells)" alias _report_04_pow "if $rockets > 0 _report_04_pow_r else if $cells > 0 _report_04_pow_c else say_team $\$nick $x20$x20 {%p} %A%a/%h $[{%l}$] %b" alias _report_04_pow_c "say_team $\$nick $x20$x20 {%p} %A%a/%h $[{%l}$] %b (c:$cells)" alias _report_04_pow_r "if $cells > 0 say_team $\$nick $x20$x20 {%p} %A%a/%h $[{%l}$] %b (r:$rockets c:$cells) else say_team $\$nick $x20$x20 {%p} %A%a/%h $[{%l}$] %b (r:$rockets)" alias _report_04_r "if $cells > 0 say_team $\$nick $x20$x20 %A%a/%h $[{%l}$] %b (r:$rockets c:$cells) else say_team $\$nick $x20$x20 %A%a/%h $[{%l}$] %b (r:$rockets)" alias _report_05 "if $tp_name_ring isin $powerups _report_06_pow else if $tp_name_quad isin $powerups _report_06_pow else if $tp_name_pent isin $powerups _report_06_pow else _report_06" alias _report_06 "if $tp_name_lg isin $weapons _report_06_lg else say_team $\$nick $x20$x20 %A%a/%h $[{%l}$] %b" alias _report_06_lg "if $bestweapon != $tp_name_lg say_team $\$nick $x20$x20 %A%a/%h $[{%l}$] rlg:$rockets else say_team $\$nick $x20$x20 %A%a/%h $[{%l}$] %b" alias _report_06_pow "if $tp_name_lg isin $weapons _report_06_pow_lg else say_team $\$nick $x20$x20 {%p} %A%a/%h $[{%l}$] %b " alias _report_06_pow_lg "if $bestweapon != $tp_name_lg say_team $\$nick $x20$x20 {%p} %A%a/%h $[{%l}$] rlg:$rockets else say_team $\$nick $x20$x20 {%p} %A%a/%h $[{%l}$] %b" alias _safe "if $health < 1 then _lost else _safe1" alias _safe1 "if $qt$powerups$qt = $qt$tp_name_none$qt then _safe2 else _safep" alias _safe2 "if $bestweapon isin $tp_name_sg|$tp_name_ng then _report else _safe3" alias _safe3 "if $tp_name_lg isin $qt$weapons$qt then _safe4 else .safe2" alias _safe4 "if $cells > 14 then _safe5 else .safe2" alias _safe5 "if $bestweapon = $qt$tp_name_lg$qt then .safe2 else .safe" alias _safep "if $health < 1 then _lost else _safep2" alias _safep2 "if $bestweapon isin $tp_name_sg|$tp_name_ng then _report else _safep3" alias _safep3 "if $tp_name_lg isin $qt$weapons$qt then _safep4 else _safepowwpn" alias _safep4 "if $cells > 14 then _safep5 else _safepowwpn" alias _safep5 "if $bestweapon = $qt$tp_name_lg$qt then _safepowwpn else _safepowrlg" alias _safepowrlg "if $qt$powerups$qt == $qt$tp_name_quad$qt then .safepowrlgq else _safepowrlg2" alias _safepowrlg2 "if $qt$powerups$qt == $qt$tp_name_pent$qt then .safepowrlgp else _safepowrlg3" alias _safepowrlg3 "if $qt$powerups$qt == $qt$tp_name_ring$qt then .safepowrlgr else _safepowrlg4" alias _safepowrlg4 "if $qt$tp_name_quad$qt !isin $qt$powerups$qt then .safepowrlgpr else _safepowrlg5" alias _safepowrlg5 "if $qt$tp_name_ring$qt !isin $qt$powerups$qt then .safepowrlgqp else _safepowrlg6" alias _safepowrlg6 "if $qt$tp_name_pent$qt !isin $qt$powerups$qt then .safepowrlgqr else .safepowrlgqpr" alias _safepowwpn "if $qt$powerups$qt == $qt$tp_name_quad$qt then .safepowwpnq else _safepowwpn2" alias _safepowwpn2 "if $qt$powerups$qt == $qt$tp_name_pent$qt then .safepowwpnp else _safepowwpn3" alias _safepowwpn3 "if $qt$powerups$qt == $qt$tp_name_ring$qt then .safepowwpnr else _safepowwpn4" alias _safepowwpn4 "if $qt$tp_name_quad$qt !isin $qt$powerups$qt then .safepowwpnpr else _safepowwpn5" alias _safepowwpn5 "if $qt$tp_name_ring$qt !isin $qt$powerups$qt then .safepowwpnqp else _safepowwpn6" alias _safepowwpn6 "if $qt$tp_name_pent$qt !isin $qt$powerups$qt then .safepowwpnqr else .safepowwpnqpr" alias .safe "say_team $\$nick $G$G safe $[{%l}$] rlg:$rockets" alias .safe2 "say_team $\$nick $G$G safe $[{%l}$] %b" alias .safe3 "say_team $\$nick $G$G safe $[{%l}$]" alias .safepowrlgp "say_team $\$nick $G$G {P} safe $[{%l}$] rlg:$rockets" alias .safepowrlgpr "say_team $\$nick $G$G {P$.R} safe $[{%l}$] rlg:$rockets" alias .safepowrlgq "say_team $\$nick $G$G {Q} safe $[{%l}$] rlg:$rockets" alias .safepowrlgqp "say_team $\$nick $G$G {Q$.P} safe $[{%l}$] rlg:$rockets" alias .safepowrlgqpr "say_team $\$nick $G$G {Q$.P$.R} safe $[{%l}$] rlg:$rockets" alias .safepowrlgqr "say_team $\$nick $G$G {Q$.R} safe $[{%l}$] rlg:$rockets" alias .safepowrlgr "say_team $\$nick $G$G {R} safe $[{%l}$] rlg:$rockets" alias .safepowwpnp "say_team $\$nick $G$G {P} safe $[{%l}$] %b" alias .safepowwpnpr "say_team $\$nick $G$G {P$.R} safe $[{%l}$] %b" alias .safepowwpnq "say_team $\$nick $G$G {Q} safe $[{%l}$] %b" alias .safepowwpnqp "say_team $\$nick $G$G {Q$.P} safe $[{%l}$] %b" alias .safepowwpnqpr "say_team $\$nick $G$G {Q$.P$.R} safe $[{%l}$] %b" alias .safepowwpnqr "say_team $\$nick $G$G {Q$.R} safe $[{%l}$] %b" alias .safepowwpnr "say_team $\$nick $G$G {R} safe $[{%l}$] %b" alias _take "tp_point +health +cells;if $qt$point$qt isin $qt$tp_name_health$qt then .take2 else _take2;tp_point -cells -health" alias _take2 "if $qt$point$qt isin $qt$tp_name_cells$qt then .take4 else if $ledpoint = $tp_name_status_green then .take3 else .take1" alias .take1 "say_team $\$nick $x20$x20 you take $[{%l}$]" alias .take2 "say_team $\$nick $x20$x20 you take $[{%y}$] health" alias .take3 "say_team $\$nick $x20$x20 %x take $[{%l}$]" alias .take4 "say_team $\$nick $x20$x20 you take $[{%y}$] %x" alias .teamp "say_team $\$nick $B$B {TEAM %p need %u}" alias .teamp2 "say_team $\$nick $B$B {TEAM %p}" alias _teamp "if $need = $qt$tp_name_nothing$qt then _teamp2 else _teamp1" alias _teamp1 ".teamp;.teamp" alias _teamp2 ".teamp2;.teamp2" alias _took "if $health < 1 _took_died else if $took = $tp_name_nothing then else _took1" alias _took_died "if $took = $tp_name_rl _took_died_rl else say_team $\$nick $x20$x20 took $took $[{%Y}$] and {died}" alias _took_died_rl "say_team $\$nick $x20$x20 took $took $[{%Y}$] and {died}" alias _took1 "if $qt$took$qt isin $qt$tp_name_quad/$tp_name_ring/$tp_name_pent$qt then _teamp else _took_nopow" alias _took_nopow "if $qt$took$qt == $qt$tp_name_nothing$qt then else _took_rlpack" alias _took_rlpack "if $qt$took$qt == $qt$tp_name_backpack$qt then _took_rlpack2 else .took" alias _took_rlpack2 "if $bestweapon isin $tp_name_rl then .tookrlpack else .took" alias .took "say_team $\$nick $x20$x20 took %X $[{%Y}$]" alias .tookrlpack "say_team $\$nick $x20$x20 took rl-pack $[{%Y}$]" alias .need "say_team $\$nick „„ need %u $[{%l}$]" alias .needp "say_team $\$nick „„ {P} need %u $[{%l}$]" alias .needpr "say_team $\$nick „„ {P$.R} need %u $[{%l}$]" alias .needq "say_team $\$nick „„ {Q} need %u $[{%l}$]" alias .needqp "say_team $\$nick „„ {Q$.P} need %u $[{%l}$]" alias .needqpr "say_team $\$nick „„ {Q$.P$.R} need %u $[{%l}$]" alias .needqr "say_team $\$nick „„ {Q$.R} need %u $[{%l}$]" alias .needr "say_team $\$nick „„ {R} need %u $[{%l}$]" alias _need "if $health < 1 then _lost else _need1" alias _need1 "if $qt$powerups$qt = $qt$tp_name_none$qt then _need2 else _needp" alias _need2 "if $need = $qt$tp_name_nothing$qt then _safe else .need" alias _needp "if $need = $qt$tp_name_nothing$qt then _safe else _needp2" alias _needp2 "if $qt$powerups$qt == $qt$tp_name_quad$qt then .needq else _needp3" alias _needp3 "if $qt$powerups$qt == $qt$tp_name_pent$qt then .needp else _needp4" alias _needp4 "if $qt$powerups$qt == $qt$tp_name_ring$qt then .needr else _needp5" alias _needp5 "if $qt$tp_name_quad$qt !isin $qt$powerups$qt then .needpr else _needp6" alias _needp6 "if $qt$tp_name_ring$qt !isin $qt$powerups$qt then .needqp else _needp7" alias _needp7 "if $qt$tp_name_pent$qt !isin $qt$powerups$qt then .needqr else .needqpr" alias .switch "say_team $\$nick $Y$Y switch $[{%l}$]" alias _switch ".switch" alias _enemy_pos1 "if $mapname = dm3 then .enemy_ra else if $mapname = dm2 then .enemy_secret else if $mapname = e1m2 then .enemy_mega else if $mapname = cmt3 .enemy_ra else if $mapname = cmt4 .enemy_water" alias _enemy_pos2 "if $mapname = dm3 then .enemy_ya else if $mapname = dm2 then .enemy_tele else if $mapname = e1m2 then .enemy_ya else if $mapname = cmt3 then .enemy_ya else if $mapname = cmt4 then .enemy_ya" alias _enemy_pos3 "if $mapname = dm3 then .enemy_sng else if $mapname = dm2 then .enemy_high else if $mapname = e1m2 then .enemy_mega else if $mapname = cmt3 then .enemy_ra else if $mapname = cmt4 then .enemy_ya" alias _enemy_pos4 "if $mapname = dm3 then .enemy_lifts else if $mapname = dm2 then .enemy_big else if $mapname = e1m2 then .enemy_ga else if $mapname = cmt3 then .enemy_ra else if $mapname = cmt4 then .enemy_ya" alias .enemy_ra "say_team $\$x20$x20$x20 $R$R enemy $[{ra}$]" alias .enemy_ya "say_team $\$x20$x20$x20 $R$R enemy $[{ya}$]" alias .enemy_ga "say_team $\$x20$x20$x20 $R$R enemy $[{ga}$]" alias .enemy_tele "say_team $\$x20$x20$x20 $R$R enemy $[{tele}$]" alias .enemy_secret "say_team $\$x20$x20$x20 $R$R enemy $[{secret}$]" alias .enemy_lifts "say_team $\$x20$x20$x20 $R$R enemy $[{lifts}$]" alias .enemy_mega "say_team $\$x20$x20$x20 $R$R enemy $[{mega}$]" alias .enemy_high "say_team $\$x20$x20$x20 $R$R enemy $[{high}$]" alias .enemy_sng "say_team $\$x20$x20$x20 $R$R enemy $[{sng}$]" alias .enemy_water "say_team $\$x20$x20$x20 $R$R enemy $[{water}$]" alias .enemy_ratunnel "say_team $\$x20$x20$x20 $R$R enemy $[{ra-tunnel}$]" alias .enemy_low "say_team $\$x20$x20$x20 $R$R enemy $[{low}$]" alias .enemy_big "say_team $\$x20$x20$x20 $R$R enemy $[{big}$]" alias .enemy_slipped "say_team $\$x20$x20$x20 $R$R enemy $[{slipped}$]" alias _enemy_ratunnel-trick "if $mapname = $qtdm3$qt then .enemy_ratunnel else .trick" alias _enemyp "if $health < 1 then _enemyp2 else .enemyp" alias _enemyp2 "if $ledpoint = $tp_name_status_red then .enemyp3 else .enemyp2" alias .enemyp "say_team $\$nick $R$R ENEMY %q $R$R" alias .enemyp2 "say_team $\$nick $R$R ENEMY %q $[{%l}$]" alias .enemyp3 "say_team $\$nick $R$R ENEMY %q $[{%y}$]" alias .posreport "say_team $\$nick $x20$x20 position report" alias _posreport ".posreport" alias .quads "say_team $\$nick $x20$x20 quad {status?}" alias _quads ".quads" bind KP_0 "_timer_time0_1" bind KP_1 "_timer_time1_1" bind KP_2 "_timer_time2_1" bind KP_3 "_timer_time3_1" bind KP_4 "_timer_time4_1" bind KP_5 "_timer_time5_1" bind KP_6 "_timer_time6_1" bind KP_7 "_timer_time7_1" bind KP_8 "_timer_time8_1" bind KP_9 "_timer_time9_1" bind KP_DEL "_timer_cycle" bind KP_ENTER "_timer_bind_1;set _timer_item $tp_name_rl;echo τινιξηΊ $_timer_item" set _timer_item $tp_name_rl set _timer_quad_time 00 set _timer_qout_time 30 set _timer_pent_time 00 set _timer_rl_time 00 set _timer_rl_time_2 30 alias _timer_cycle "if $_timer_item = $tp_name_quad set _timer_item $tp_name_pent else if $_timer_item = $tp_name_pent set _timer_item $tp_name_rl else if $_timer_item = $tp_name_rl set _timer_item $tp_name_quad;echo τινιξηΊ $_timer_item;_timer_bind_1" alias _timer_quad_say "say_team $\$nick $x20$x20 {$tp_name_quad} on {$_timer_quad_time}" alias _timer_pent_say "say_team $\$nick $x20$x20 {$tp_name_pent} on {$_timer_pent_time}" alias _timer_rl_say "if $_timer_rl_time > 29 set_calc _timer_rl_time_2 $_timer_rl_time - 30 else set_calc _timer_rl_time_2 $_timer_rl_time + 30;if $_timer_rl_time_2 <= 9 set _timer_rl_time_2 0$_timer_rl_time_2;say_team $\$nick $x20$x20 {$tp_name_rl} on {$_timer_rl_time/$_timer_rl_time_2}" alias _timer_qout_say "if $_timer_quad_time > 29 set_calc _timer_qout_time $_timer_quad_time - 30 else set_calc _timer_qout_time $_timer_quad_time + 30;if $_timer_qout_time <= 9 set _timer_qout_time 0$_timer_qout_time;say_team $\$nick $x20$x20 {$tp_name_quad} out {$_timer_qout_time}" alias _timer_bind_1 "bind KP_0 _timer_time0_1;bind KP_1 _timer_time1_1;bind KP_2 _timer_time2_1;bind KP_3 _timer_time3_1;bind KP_4 _timer_time4_1;bind KP_5 _timer_time5_1;bind KP_6 _timer_time6_1;bind KP_7 _timer_time7_1;bind KP_8 _timer_time8_1;bind KP_9 _timer_time9_1" alias _timer_time0_1 "set _timer_tmp_1 0;_timer_bind_2" alias _timer_time1_1 "set _timer_tmp_1 1;_timer_bind_2" alias _timer_time2_1 "set _timer_tmp_1 2;_timer_bind_2" alias _timer_time3_1 "set _timer_tmp_1 3;_timer_bind_2" alias _timer_time4_1 "set _timer_tmp_1 4;_timer_bind_2" alias _timer_time5_1 "set _timer_tmp_1 5;_timer_bind_2" alias _timer_time6_1 "_timer_quad_say" alias _timer_time7_1 "_timer_pent_say" alias _timer_time8_1 "_timer_rl_say" alias _timer_time9_1 "_timer_qout_say" alias _timer_bind_2 "bind KP_0 _timer_time0_2;bind KP_1 _timer_time1_2;bind KP_2 _timer_time2_2;bind KP_3 _timer_time3_2;bind KP_4 _timer_time4_2;bind KP_5 _timer_time5_2;bind KP_6 _timer_time6_2;bind KP_7 _timer_time7_2;bind KP_8 _timer_time8_2;bind KP_9 _timer_time9_2" alias _timer_time0_2 "set _timer_tmp_2 0;set _timer_$_timer_item_time $_timer_tmp_1$_timer_tmp_2;_timer_$_timer_item_say;_timer_bind_1;set _timer_item $tp_name_rl" alias _timer_time1_2 "set _timer_tmp_2 1;set _timer_$_timer_item_time $_timer_tmp_1$_timer_tmp_2;_timer_$_timer_item_say;_timer_bind_1;set _timer_item $tp_name_rl" alias _timer_time2_2 "set _timer_tmp_2 2;set _timer_$_timer_item_time $_timer_tmp_1$_timer_tmp_2;_timer_$_timer_item_say;_timer_bind_1;set _timer_item $tp_name_rl" alias _timer_time3_2 "set _timer_tmp_2 3;set _timer_$_timer_item_time $_timer_tmp_1$_timer_tmp_2;_timer_$_timer_item_say;_timer_bind_1;set _timer_item $tp_name_rl" alias _timer_time4_2 "set _timer_tmp_2 4;set _timer_$_timer_item_time $_timer_tmp_1$_timer_tmp_2;_timer_$_timer_item_say;_timer_bind_1;set _timer_item $tp_name_rl" alias _timer_time5_2 "set _timer_tmp_2 5;set _timer_$_timer_item_time $_timer_tmp_1$_timer_tmp_2;_timer_$_timer_item_say;_timer_bind_1;set _timer_item $tp_name_rl" alias _timer_time6_2 "set _timer_tmp_2 6;set _timer_$_timer_item_time $_timer_tmp_1$_timer_tmp_2;_timer_$_timer_item_say;_timer_bind_1;set _timer_item $tp_name_rl" alias _timer_time7_2 "set _timer_tmp_2 7;set _timer_$_timer_item_time $_timer_tmp_1$_timer_tmp_2;_timer_$_timer_item_say;_timer_bind_1;set _timer_item $tp_name_rl" alias _timer_time8_2 "set _timer_tmp_2 8;set _timer_$_timer_item_time $_timer_tmp_1$_timer_tmp_2;_timer_$_timer_item_say;_timer_bind_1;set _timer_item $tp_name_rl" alias _timer_time9_2 "set _timer_tmp_2 9;set _timer_$_timer_item_time $_timer_tmp_1$_timer_tmp_2;_timer_$_timer_item_say;_timer_bind_1;set _timer_item $tp_name_rl"