//////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////// /// /// /// /// /// E Z Q U A K E C O N F I G U R A T I O N /// /// /// /// /// //////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////// // // // C O M M A N D L I N E // // // //////////////////////////////////////////////////////////////////////////////////////////////////// // ezquake-gl.exe //////////////////////////////////////////////////////////////////////////////////////////////////// // // // V A R I A B L E S // // // //////////////////////////////////////////////////////////////////////////////////////////////////// //All variables (even those with default values) are listed below. //You can use "cfg_save_unchanged 0" to save only changed variables. //Help Browser help_files_dircolor "255 255 255 255" help_files_filecolor "255 255 255 255" help_files_interline "0" help_files_scrollnames "0" help_files_selectedcolor "255 255 255 255" help_files_showdate "1" help_files_showsize "1" help_files_showstatus "1" help_files_showtime "0" help_files_sortmode "1" help_files_stripnames "1" help_tutorials_dircolor "255 255 255 255" help_tutorials_filecolor "255 255 255 255" help_tutorials_interline "0" help_tutorials_scrollnames "0" help_tutorials_selectedcolor "255 255 255 255" help_tutorials_showdate "1" help_tutorials_showsize "1" help_tutorials_showstatus "1" help_tutorials_showtime "0" help_tutorials_sortmode "1" help_tutorials_stripnames "1" //MultiView Demos mvd_autohud "0" mvd_autotrack "0" mvd_autotrack_1on1 "%a * %A + 50 * %W + %p + %f" mvd_autotrack_1on1_values "1 2 3 2 3 5 8 8 1 2 3 0 0 0" mvd_autotrack_2on2 "%a * %A + 50 * %W + %p + %f" mvd_autotrack_2on2_values "1 2 3 2 3 5 8 8 1 2 3 500 900 1000" mvd_autotrack_4on4 "%a * %A + 50 * %W + %p + %f" mvd_autotrack_4on4_values "1 2 4 2 4 6 10 10 1 2 3 500 900 1000" mvd_autotrack_custom "%a * %A + 50 * %W + %p + %f" mvd_autotrack_custom_values "1 2 3 2 3 5 6 6 1 2 3 500 900 1000" mvd_autotrack_instant "0" mvd_autotrack_lockteam "0" mvd_info "0" mvd_info_setup "%6n %3f %10l %4a %4h %5W" mvd_info_show_header "0" mvd_info_x "0" mvd_info_y "0" mvd_moreinfo "0" mvd_multitrack_1 "%f" mvd_multitrack_1_values "1 2 3 2 3 5 8 8 1 2 3 0 0 0" mvd_multitrack_2 "%W" mvd_multitrack_2_values "1 2 3 2 3 5 8 8 1 2 3 0 0 0" mvd_multitrack_3 "%h" mvd_multitrack_3_values "1 2 3 2 3 5 8 8 1 2 3 0 0 0" mvd_multitrack_4 "%A" mvd_multitrack_4_values "1 2 3 2 3 5 8 8 1 2 3 0 0 0" mvd_pc_pent_1 "1010 -300 150 13 135" mvd_pc_pent_2 "1010 -300 150 13 135" mvd_pc_pent_3 "1010 -300 150 13 135" mvd_pc_quad_1 "1010 -300 150 13 135" mvd_pc_quad_2 "350 -20 157 34 360" mvd_pc_quad_3 "595 360 130 17 360" mvd_pc_view_1 "" mvd_pc_view_2 "" mvd_pc_view_3 "" mvd_pc_view_4 "" mvd_powerup_cam "0" mvd_status "0" mvd_status_x "0" mvd_status_y "0" qtv_adjustbuffer "1" qtv_adjusthighstart "1" qtv_adjustlowstart "0.3" qtv_adjustmaxspeed "999" qtv_adjustminspeed "0" qtv_buffertime "0.5" qtv_chatprefix "$[{QTV}$] " qtv_event_changename " &cFF0changed&r name to " qtv_event_join " &c2F2joined&r" qtv_event_leave " &cF22left&r" qtv_gamechatprefix "$[{QTV>game}$] " qtv_skipchained "1" //MQWCL HUD hud_ammo1_align "right" hud_ammo1_align_x "left" hud_ammo1_align_y "top" hud_ammo1_digits "3" hud_ammo1_frame "0" hud_ammo1_frame_color "0 0 0" hud_ammo1_item_opacity "1.0" hud_ammo1_order "2" hud_ammo1_place "iammo1" hud_ammo1_pos_x "28" hud_ammo1_pos_y "0" hud_ammo1_scale "1" hud_ammo1_show "1" hud_ammo1_style "0" hud_ammo2_align "right" hud_ammo2_align_x "left" hud_ammo2_align_y "top" hud_ammo2_digits "3" hud_ammo2_frame "0" hud_ammo2_frame_color "0 0 0" hud_ammo2_item_opacity "1.0" hud_ammo2_order "3" hud_ammo2_place "iammo2" hud_ammo2_pos_x "28" hud_ammo2_pos_y "0" hud_ammo2_scale "1" hud_ammo2_show "1" hud_ammo2_style "0" hud_ammo3_align "right" hud_ammo3_align_x "left" hud_ammo3_align_y "top" hud_ammo3_digits "3" hud_ammo3_frame "0" hud_ammo3_frame_color "0 0 0" hud_ammo3_item_opacity "1.0" hud_ammo3_order "4" hud_ammo3_place "iammo3" hud_ammo3_pos_x "28" hud_ammo3_pos_y "0" hud_ammo3_scale "1" hud_ammo3_show "1" hud_ammo3_style "0" hud_ammo4_align "right" hud_ammo4_align_x "left" hud_ammo4_align_y "top" hud_ammo4_digits "3" hud_ammo4_frame "0" hud_ammo4_frame_color "0 0 0" hud_ammo4_item_opacity "1.0" hud_ammo4_order "5" hud_ammo4_place "iammo4" hud_ammo4_pos_x "28" hud_ammo4_pos_y "0" hud_ammo4_scale "1" hud_ammo4_show "1" hud_ammo4_style "0" hud_ammo_align "right" hud_ammo_align_x "left" hud_ammo_align_y "top" hud_ammo_digits "3" hud_ammo_frame "0" hud_ammo_frame_color "0 0 0" hud_ammo_item_opacity "1.0" hud_ammo_order "0" hud_ammo_place "screen" hud_ammo_pos_x "0" hud_ammo_pos_y "0" hud_ammo_scale "1" hud_ammo_show "0" hud_ammo_style "0" hud_armor_align "right" hud_armor_align_x "left" hud_armor_align_y "top" hud_armor_digits "3" hud_armor_frame "0" hud_armor_frame_color "0 0 0" hud_armor_item_opacity "1.0" hud_armor_order "2" hud_armor_place "iarmor" hud_armor_pos_x "27" hud_armor_pos_y "0" hud_armor_scale "1" hud_armor_show "1" hud_armor_style "0" hud_armordamage_align "right" hud_armordamage_align_x "left" hud_armordamage_align_y "before" hud_armordamage_digits "3" hud_armordamage_duration "0.8" hud_armordamage_frame "0" hud_armordamage_frame_color "0 0 0" hud_armordamage_item_opacity "1.0" hud_armordamage_order "3" hud_armordamage_place "armor" hud_armordamage_pos_x "0" hud_armordamage_pos_y "0" hud_armordamage_scale "1" hud_armordamage_show "0" hud_armordamage_style "0" hud_clock_align_x "right" hud_clock_align_y "before" hud_clock_big "0" hud_clock_blink "0" hud_clock_format "0" hud_clock_frame "0.5" hud_clock_frame_color "0 0 0" hud_clock_item_opacity "1.0" hud_clock_order "8" hud_clock_place "group2" hud_clock_pos_x "-2" hud_clock_pos_y "-2" hud_clock_scale "1" hud_clock_show "0" hud_clock_style "0" hud_democlock_align_x "right" hud_democlock_align_y "console" hud_democlock_big "0" hud_democlock_blink "0" hud_democlock_frame "0" hud_democlock_frame_color "0 0 0" hud_democlock_item_opacity "1.0" hud_democlock_order "7" hud_democlock_place "top" hud_democlock_pos_x "-1" hud_democlock_pos_y "0" hud_democlock_scale "1" hud_democlock_show "1" hud_democlock_style "0" hud_digits_trim "1" hud_editor_allowalign "1" hud_editor_allowmove "1" hud_editor_allowplace "1" hud_editor_allowresize "1" hud_face_align_x "left" hud_face_align_y "bottom" hud_face_frame "0" hud_face_frame_color "0 0 0" hud_face_item_opacity "1.0" hud_face_order "1" hud_face_place "group1" hud_face_pos_x "112" hud_face_pos_y "-4" hud_face_scale "1" hud_face_show "1" hud_fps_align_x "right" hud_fps_align_y "center" hud_fps_decimals "0" hud_fps_frame "0" hud_fps_frame_color "0 0 0" hud_fps_item_opacity "1.0" hud_fps_order "9" hud_fps_place "group4" hud_fps_pos_x "-8" hud_fps_pos_y "0" hud_fps_show "1" hud_fps_show_min "0" hud_fps_title "1" hud_frags_align_x "right" hud_frags_align_y "before" hud_frags_bignum "0" hud_frags_cell_height "8" hud_frags_cell_width "32" hud_frags_colors_alpha "1.0" hud_frags_cols "4" hud_frags_extra_spec_info "1" hud_frags_fliptext "0" hud_frags_frame "0.5" hud_frags_frame_color "0 0 0" hud_frags_item_opacity "1.0" hud_frags_maxname "16" hud_frags_order "2" hud_frags_padtext "1" hud_frags_place "group3" hud_frags_pos_x "0" hud_frags_pos_y "-2" hud_frags_rows "2" hud_frags_show "0" hud_frags_shownames "0" hud_frags_showself_always "1" hud_frags_showteams "0" hud_frags_space_x "1" hud_frags_space_y "1" hud_frags_strip "1" hud_frags_style "0" hud_frags_teamsort "0" hud_frags_vertical "0" hud_gameclock_align_x "left" hud_gameclock_align_y "before" hud_gameclock_big "1" hud_gameclock_blink "1" hud_gameclock_countdown "1" hud_gameclock_frame "0" hud_gameclock_frame_color "0 0 0" hud_gameclock_item_opacity "1.0" hud_gameclock_order "8" hud_gameclock_place "group3" hud_gameclock_pos_x "220" hud_gameclock_pos_y "30" hud_gameclock_scale "0.7" hud_gameclock_show "1" hud_gameclock_style "0" hud_group1_align_x "left" hud_group1_align_y "bottom" hud_group1_frame "0.5" hud_group1_frame_color "0 0 0" hud_group1_height "32" hud_group1_item_opacity "1.0" hud_group1_name "group1" hud_group1_order "0" hud_group1_pic_alpha "1.0" hud_group1_pic_scalemode "0" hud_group1_picture "" hud_group1_place "screen" hud_group1_pos_x "0" hud_group1_pos_y "0" hud_group1_show "1" hud_group1_width "216" hud_group2_align_x "right" hud_group2_align_y "bottom" hud_group2_frame ".5" hud_group2_frame_color "0 0 0" hud_group2_height "116" hud_group2_item_opacity "1.0" hud_group2_name "group2" hud_group2_order "0" hud_group2_pic_alpha "1.0" hud_group2_pic_scalemode "0" hud_group2_picture "" hud_group2_place "screen" hud_group2_pos_x "0" hud_group2_pos_y "0" hud_group2_show "1" hud_group2_width "110" hud_group3_align_x "center" hud_group3_align_y "before" hud_group3_frame ".5" hud_group3_frame_color "0 0 0" hud_group3_height "23" hud_group3_item_opacity "1.0" hud_group3_name "group3" hud_group3_order "1" hud_group3_pic_alpha "1.0" hud_group3_pic_scalemode "0" hud_group3_picture "" hud_group3_place "group1" hud_group3_pos_x "0" hud_group3_pos_y "-2" hud_group3_show "1" hud_group3_width "208" hud_group4_align_x "center" hud_group4_align_y "bottom" hud_group4_frame ".5" hud_group4_frame_color "0 0 0" hud_group4_height "16" hud_group4_item_opacity "1.0" hud_group4_name "group4" hud_group4_order "0" hud_group4_pic_alpha "1.0" hud_group4_pic_scalemode "0" hud_group4_picture "" hud_group4_place "screen" hud_group4_pos_x "53" hud_group4_pos_y "-3" hud_group4_show "1" hud_group4_width "178" hud_group5_align_x "left" hud_group5_align_y "top" hud_group5_frame ".5" hud_group5_frame_color "0 0 0" hud_group5_height "64" hud_group5_item_opacity "1.0" hud_group5_name "group5" hud_group5_order "0" hud_group5_pic_alpha "1.0" hud_group5_pic_scalemode "0" hud_group5_picture "" hud_group5_place "screen" hud_group5_pos_x "0" hud_group5_pos_y "0" hud_group5_show "0" hud_group5_width "64" hud_group6_align_x "left" hud_group6_align_y "top" hud_group6_frame ".5" hud_group6_frame_color "0 0 0" hud_group6_height "64" hud_group6_item_opacity "1.0" hud_group6_name "group6" hud_group6_order "0" hud_group6_pic_alpha "1.0" hud_group6_pic_scalemode "0" hud_group6_picture "" hud_group6_place "screen" hud_group6_pos_x "0" hud_group6_pos_y "0" hud_group6_show "0" hud_group6_width "64" hud_group7_align_x "left" hud_group7_align_y "top" hud_group7_frame ".5" hud_group7_frame_color "0 0 0" hud_group7_height "64" hud_group7_item_opacity "1.0" hud_group7_name "group7" hud_group7_order "0" hud_group7_pic_alpha "1.0" hud_group7_pic_scalemode "0" hud_group7_picture "" hud_group7_place "screen" hud_group7_pos_x "0" hud_group7_pos_y "0" hud_group7_show "0" hud_group7_width "64" hud_group8_align_x "left" hud_group8_align_y "top" hud_group8_frame ".5" hud_group8_frame_color "0 0 0" hud_group8_height "64" hud_group8_item_opacity "1.0" hud_group8_name "group8" hud_group8_order "0" hud_group8_pic_alpha "1.0" hud_group8_pic_scalemode "0" hud_group8_picture "" hud_group8_place "screen" hud_group8_pos_x "0" hud_group8_pos_y "0" hud_group8_show "0" hud_group8_width "64" hud_group9_align_x "left" hud_group9_align_y "top" hud_group9_frame ".5" hud_group9_frame_color "0 0 0" hud_group9_height "64" hud_group9_item_opacity "1.0" hud_group9_name "group9" hud_group9_order "0" hud_group9_pic_alpha "1.0" hud_group9_pic_scalemode "0" hud_group9_picture "" hud_group9_place "screen" hud_group9_pos_x "0" hud_group9_pos_y "0" hud_group9_show "0" hud_group9_width "64" hud_gun2_align_x "after" hud_gun2_align_y "top" hud_gun2_frame "0" hud_gun2_frame_color "0 0 0" hud_gun2_item_opacity "1.0" hud_gun2_order "7" hud_gun2_place "quad" hud_gun2_pos_x "4" hud_gun2_pos_y "0" hud_gun2_scale "1" hud_gun2_show "0" hud_gun2_style "0" hud_gun3_align_x "after" hud_gun3_align_y "center" hud_gun3_frame "0" hud_gun3_frame_color "0 0 0" hud_gun3_item_opacity "1.0" hud_gun3_order "7" hud_gun3_place "quad" hud_gun3_pos_x "-73" hud_gun3_pos_y "0" hud_gun3_scale "1" hud_gun3_show "1" hud_gun3_style "0" hud_gun4_align_x "after" hud_gun4_align_y "center" hud_gun4_frame "0" hud_gun4_frame_color "0 0 0" hud_gun4_item_opacity "1.0" hud_gun4_order "8" hud_gun4_place "gun3" hud_gun4_pos_x "0" hud_gun4_pos_y "0" hud_gun4_scale "1" hud_gun4_show "0" hud_gun4_style "0" hud_gun5_align_x "after" hud_gun5_align_y "center" hud_gun5_frame "0" hud_gun5_frame_color "0 0 0" hud_gun5_item_opacity "1.0" hud_gun5_order "8" hud_gun5_place "gun3" hud_gun5_pos_x "20" hud_gun5_pos_y "0" hud_gun5_scale "1" hud_gun5_show "1" hud_gun5_style "0" hud_gun6_align_x "after" hud_gun6_align_y "center" hud_gun6_frame "0" hud_gun6_frame_color "0 0 0" hud_gun6_item_opacity "1.0" hud_gun6_order "9" hud_gun6_place "gun5" hud_gun6_pos_x "20" hud_gun6_pos_y "0" hud_gun6_scale "1" hud_gun6_show "1" hud_gun6_style "0" hud_gun7_align_x "after" hud_gun7_align_y "center" hud_gun7_frame "0" hud_gun7_frame_color "0 0 0" hud_gun7_item_opacity "1.0" hud_gun7_order "10" hud_gun7_place "gun6" hud_gun7_pos_x "2" hud_gun7_pos_y "0" hud_gun7_scale "1" hud_gun7_show "1" hud_gun7_style "0" hud_gun8_align_x "after" hud_gun8_align_y "center" hud_gun8_frame "0" hud_gun8_frame_color "0 0 0" hud_gun8_item_opacity "1.0" hud_gun8_order "11" hud_gun8_place "gun7" hud_gun8_pos_x "18" hud_gun8_pos_y "0" hud_gun8_scale "1" hud_gun8_show "1" hud_gun8_style "0" hud_gun8_wide "0" hud_gun_align_x "center" hud_gun_align_y "bottom" hud_gun_frame "0" hud_gun_frame_color "0 0 0" hud_gun_item_opacity "1.0" hud_gun_order "0" hud_gun_place "top" hud_gun_pos_x "0" hud_gun_pos_y "0" hud_gun_scale "1" hud_gun_show "0" hud_gun_style "0" hud_gun_wide "0" hud_health_align "right" hud_health_align_x "left" hud_health_align_y "top" hud_health_digits "3" hud_health_frame "0" hud_health_frame_color "0 0 0" hud_health_item_opacity "1.0" hud_health_order "2" hud_health_place "face" hud_health_pos_x "26" hud_health_pos_y "0" hud_health_scale "1" hud_health_show "1" hud_health_style "0" hud_healthdamage_align "right" hud_healthdamage_align_x "left" hud_healthdamage_align_y "before" hud_healthdamage_digits "3" hud_healthdamage_duration "0.8" hud_healthdamage_frame "0" hud_healthdamage_frame_color "0 0 0" hud_healthdamage_item_opacity "1.0" hud_healthdamage_order "3" hud_healthdamage_place "health" hud_healthdamage_pos_x "0" hud_healthdamage_pos_y "0" hud_healthdamage_scale "1" hud_healthdamage_show "0" hud_healthdamage_style "0" hud_iammo1_align_x "left" hud_iammo1_align_y "top" hud_iammo1_frame "0" hud_iammo1_frame_color "0 0 0" hud_iammo1_item_opacity "1.0" hud_iammo1_order "1" hud_iammo1_place "group2" hud_iammo1_pos_x "4" hud_iammo1_pos_y "4" hud_iammo1_scale "1" hud_iammo1_show "1" hud_iammo1_style "0" hud_iammo2_align_x "left" hud_iammo2_align_y "top" hud_iammo2_frame "0" hud_iammo2_frame_color "0 0 0" hud_iammo2_item_opacity "1.0" hud_iammo2_order "2" hud_iammo2_place "iammo1" hud_iammo2_pos_x "0" hud_iammo2_pos_y "28" hud_iammo2_scale "1" hud_iammo2_show "1" hud_iammo2_style "0" hud_iammo3_align_x "left" hud_iammo3_align_y "top" hud_iammo3_frame "0" hud_iammo3_frame_color "0 0 0" hud_iammo3_item_opacity "1.0" hud_iammo3_order "3" hud_iammo3_place "iammo2" hud_iammo3_pos_x "0" hud_iammo3_pos_y "28" hud_iammo3_scale "1" hud_iammo3_show "1" hud_iammo3_style "0" hud_iammo4_align_x "left" hud_iammo4_align_y "top" hud_iammo4_frame "0" hud_iammo4_frame_color "0 0 0" hud_iammo4_item_opacity "1.0" hud_iammo4_order "4" hud_iammo4_place "iammo3" hud_iammo4_pos_x "0" hud_iammo4_pos_y "28" hud_iammo4_scale "1" hud_iammo4_show "1" hud_iammo4_style "0" hud_iammo_align_x "left" hud_iammo_align_y "top" hud_iammo_frame "0" hud_iammo_frame_color "0 0 0" hud_iammo_item_opacity "1.0" hud_iammo_order "0" hud_iammo_place "screen" hud_iammo_pos_x "0" hud_iammo_pos_y "0" hud_iammo_scale "1" hud_iammo_show "0" hud_iammo_style "0" hud_iarmor_align_x "left" hud_iarmor_align_y "top" hud_iarmor_frame "0" hud_iarmor_frame_color "0 0 0" hud_iarmor_item_opacity "1.0" hud_iarmor_order "1" hud_iarmor_place "group1" hud_iarmor_pos_x "4" hud_iarmor_pos_y "4" hud_iarmor_scale "1" hud_iarmor_show "1" hud_iarmor_style "0" hud_key1_align_x "top" hud_key1_align_y "left" hud_key1_frame "0" hud_key1_frame_color "0 0 0" hud_key1_item_opacity "1.0" hud_key1_order "2" hud_key1_place "group3" hud_key1_pos_x "4" hud_key1_pos_y "4" hud_key1_scale "1" hud_key1_show "1" hud_key1_style "0" hud_key2_align_x "after" hud_key2_align_y "top" hud_key2_frame "0" hud_key2_frame_color "0 0 0" hud_key2_item_opacity "1.0" hud_key2_order "3" hud_key2_place "key1" hud_key2_pos_x "0" hud_key2_pos_y "0" hud_key2_scale "1" hud_key2_show "1" hud_key2_style "0" hud_keys_align_x "right" hud_keys_align_y "center" hud_keys_frame "0.5" hud_keys_frame_color "20 20 20" hud_keys_item_opacity "1.0" hud_keys_order "1" hud_keys_place "screen" hud_keys_pos_x "0" hud_keys_pos_y "0" hud_keys_scale "2" hud_keys_show "0" hud_mouserate_align_x "left" hud_mouserate_align_y "bottom" hud_mouserate_frame "0" hud_mouserate_frame_color "0 0 0" hud_mouserate_interval "1" hud_mouserate_item_opacity "1.0" hud_mouserate_order "9" hud_mouserate_place "screen" hud_mouserate_pos_x "0" hud_mouserate_pos_y "0" hud_mouserate_show "0" hud_mouserate_title "1" hud_mp3_time_align_x "left" hud_mp3_time_align_y "bottom" hud_mp3_time_frame "0" hud_mp3_time_frame_color "0 0 0" hud_mp3_time_item_opacity "1.0" hud_mp3_time_on_scoreboard "0" hud_mp3_time_order "0" hud_mp3_time_place "top" hud_mp3_time_pos_x "0" hud_mp3_time_pos_y "0" hud_mp3_time_show "0" hud_mp3_time_style "0" hud_mp3_title_align_x "center" hud_mp3_title_align_y "bottom" hud_mp3_title_frame "0" hud_mp3_title_frame_color "0 0 0" hud_mp3_title_height "8" hud_mp3_title_item_opacity "1.0" hud_mp3_title_on_scoreboard "0" hud_mp3_title_order "0" hud_mp3_title_place "screen" hud_mp3_title_pos_x "0" hud_mp3_title_pos_y "0" hud_mp3_title_scroll "0" hud_mp3_title_scroll_delay "0.2" hud_mp3_title_show "0" hud_mp3_title_style "0" hud_mp3_title_width "256" hud_mp3_title_wordwrap "0" hud_net_align_x "left" hud_net_align_y "center" hud_net_frame "0.2" hud_net_frame_color "0 0 0" hud_net_item_opacity "1.0" hud_net_order "7" hud_net_period "1" hud_net_place "top" hud_net_pos_x "10" hud_net_pos_y "0" hud_net_show "0" hud_netgraph_align_x "center" hud_netgraph_align_y "before" hud_netgraph_alpha "1" hud_netgraph_frame "0.5" hud_netgraph_frame_color "0 0 0" hud_netgraph_full "1" hud_netgraph_height "28" hud_netgraph_inframes "0" hud_netgraph_item_opacity "1.0" hud_netgraph_lostscale "1" hud_netgraph_order "1" hud_netgraph_place "group4" hud_netgraph_ploss "0" hud_netgraph_pos_x "0" hud_netgraph_pos_y "-2" hud_netgraph_scale "256" hud_netgraph_show "0" hud_netgraph_swap_x "0" hud_netgraph_swap_y "0" hud_netgraph_width "170" hud_notify_align_x "left" hud_notify_align_y "top" hud_notify_cols "30" hud_notify_frame "0" hud_notify_frame_color "0 0 0" hud_notify_item_opacity "1.0" hud_notify_order "8" hud_notify_place "top" hud_notify_pos_x "0" hud_notify_pos_y "0" hud_notify_rows "4" hud_notify_scale "1" hud_notify_show "0" hud_notify_time "4" hud_ownfrags_align_x "center" hud_ownfrags_align_y "top" hud_ownfrags_frame "0.2" hud_ownfrags_frame_color "0 0 100" hud_ownfrags_item_opacity "1.0" hud_ownfrags_order "1" hud_ownfrags_place "screen" hud_ownfrags_pos_x "0" hud_ownfrags_pos_y "50" hud_ownfrags_scale "1.5" hud_ownfrags_show "1" hud_ownfrags_timeout "3" hud_pent_align_x "after" hud_pent_align_y "top" hud_pent_frame "0" hud_pent_frame_color "0 0 0" hud_pent_item_opacity "1.0" hud_pent_order "5" hud_pent_place "ring" hud_pent_pos_x "0" hud_pent_pos_y "0" hud_pent_scale "1" hud_pent_show "1" hud_pent_style "0" hud_ping_align_x "left" hud_ping_align_y "center" hud_ping_blink "0" hud_ping_frame "0" hud_ping_frame_color "0 0 0" hud_ping_item_opacity "1.0" hud_ping_order "9" hud_ping_period "1" hud_ping_place "group4" hud_ping_pos_x "4" hud_ping_pos_y "0" hud_ping_show "1" hud_ping_show_dev "0" hud_ping_show_max "0" hud_ping_show_min "0" hud_ping_show_pl "1" hud_planmode "0" hud_quad_align_x "after" hud_quad_align_y "top" hud_quad_frame "0" hud_quad_frame_color "0 0 0" hud_quad_item_opacity "1.0" hud_quad_order "6" hud_quad_place "pent" hud_quad_pos_x "0" hud_quad_pos_y "0" hud_quad_scale "1" hud_quad_show "1" hud_quad_style "0" hud_radar_align_x "left" hud_radar_align_y "bottom" hud_radar_autosize "0" hud_radar_fade_players "1" hud_radar_frame "0" hud_radar_frame_color "0 0 0" hud_radar_height "200" hud_radar_highlight "0" hud_radar_highlight_color "yellow" hud_radar_item_opacity "1.0" hud_radar_itemfilter "backpack quad pent suit ring health armor shells cells rockets nails mega" hud_radar_onlytp "0" hud_radar_opacity "0.5" hud_radar_order "0" hud_radar_otherfilter "projectiles gibs explosions shotgun" hud_radar_place "top" hud_radar_player_size "10" hud_radar_pos_x "0" hud_radar_pos_y "0" hud_radar_show "0" hud_radar_show_height "1" hud_radar_show_hold "0" hud_radar_show_names "0" hud_radar_show_powerups "1" hud_radar_show_stats "1" hud_radar_weaponfilter "ssg ng sng gl rl lg" hud_radar_width "200" hud_ring_align_x "after" hud_ring_align_y "top" hud_ring_frame "0" hud_ring_frame_color "0 0 0" hud_ring_item_opacity "1.0" hud_ring_order "4" hud_ring_place "key2" hud_ring_pos_x "2" hud_ring_pos_y "0" hud_ring_scale "1" hud_ring_show "1" hud_ring_style "0" hud_sigil1_align_x "left" hud_sigil1_align_y "top" hud_sigil1_frame "0" hud_sigil1_frame_color "0 0 0" hud_sigil1_item_opacity "1.0" hud_sigil1_order "0" hud_sigil1_place "screen" hud_sigil1_pos_x "0" hud_sigil1_pos_y "0" hud_sigil1_scale "1" hud_sigil1_show "0" hud_sigil1_style "0" hud_sigil2_align_x "after" hud_sigil2_align_y "top" hud_sigil2_frame "0" hud_sigil2_frame_color "0 0 0" hud_sigil2_item_opacity "1.0" hud_sigil2_order "1" hud_sigil2_place "sigil1" hud_sigil2_pos_x "0" hud_sigil2_pos_y "0" hud_sigil2_scale "1" hud_sigil2_show "0" hud_sigil2_style "0" hud_sigil3_align_x "after" hud_sigil3_align_y "top" hud_sigil3_frame "0" hud_sigil3_frame_color "0 0 0" hud_sigil3_item_opacity "1.0" hud_sigil3_order "2" hud_sigil3_place "sigil2" hud_sigil3_pos_x "0" hud_sigil3_pos_y "0" hud_sigil3_scale "1" hud_sigil3_show "0" hud_sigil3_style "0" hud_sigil4_align_x "after" hud_sigil4_align_y "top" hud_sigil4_frame "0" hud_sigil4_frame_color "0 0 0" hud_sigil4_item_opacity "1.0" hud_sigil4_order "3" hud_sigil4_place "sigil3" hud_sigil4_pos_x "0" hud_sigil4_pos_y "0" hud_sigil4_scale "1" hud_sigil4_show "0" hud_sigil4_style "0" hud_speed2_align_x "center" hud_speed2_align_y "bottom" hud_speed2_color_fast "72" hud_speed2_color_fastest "216" hud_speed2_color_insane "229" hud_speed2_color_normal "100" hud_speed2_color_stopped "52" hud_speed2_frame "0" hud_speed2_frame_color "0 0 0" hud_speed2_item_opacity "1.0" hud_speed2_opacity "1.0" hud_speed2_order "7" hud_speed2_orientation "0" hud_speed2_place "top" hud_speed2_pos_x "0" hud_speed2_pos_y "0" hud_speed2_radius "50.0" hud_speed2_show "0" hud_speed2_wrapspeed "500" hud_speed2_xyz "0" hud_speed_align_x "center" hud_speed_align_y "after" hud_speed_color_fast "72" hud_speed_color_fastest "216" hud_speed_color_insane "229" hud_speed_color_normal "100" hud_speed_color_stopped "52" hud_speed_frame "0.5" hud_speed_frame_color "0 0 0" hud_speed_height "15" hud_speed_item_opacity "1.0" hud_speed_opacity "1.0" hud_speed_order "7" hud_speed_place "group4" hud_speed_pos_x "0" hud_speed_pos_y "-79" hud_speed_show "0" hud_speed_style "0" hud_speed_text_align "1" hud_speed_tick_spacing "0.2" hud_speed_vertical "0" hud_speed_vertical_text "1" hud_speed_width "160" hud_speed_xyz "1" hud_suit_align_x "after" hud_suit_align_y "top" hud_suit_frame "0" hud_suit_frame_color "0 0 0" hud_suit_item_opacity "1.0" hud_suit_order "6" hud_suit_place "pent" hud_suit_pos_x "0" hud_suit_pos_y "0" hud_suit_scale "1" hud_suit_show "0" hud_suit_style "0" hud_teamfrags_align_x "left" hud_teamfrags_align_y "bottom" hud_teamfrags_bignum "0" hud_teamfrags_cell_height "8" hud_teamfrags_cell_width "44" hud_teamfrags_colors_alpha "1.0" hud_teamfrags_cols "1" hud_teamfrags_extra_spec_info "1" hud_teamfrags_fliptext "1" hud_teamfrags_frame ".5" hud_teamfrags_frame_color "0 0 0" hud_teamfrags_item_opacity "1.0" hud_teamfrags_maxname "16" hud_teamfrags_onlytp "0" hud_teamfrags_order "1" hud_teamfrags_padtext "1" hud_teamfrags_place "group2" hud_teamfrags_pos_x "-96" hud_teamfrags_pos_y "-25" hud_teamfrags_rows "2" hud_teamfrags_show "1" hud_teamfrags_shownames "0" hud_teamfrags_space_x "0" hud_teamfrags_space_y "1" hud_teamfrags_strip "1" hud_teamfrags_style "3" hud_teamfrags_vertical "0" hud_teamholdbar_align_x "left" hud_teamholdbar_align_y "bottom" hud_teamholdbar_frame "0" hud_teamholdbar_frame_color "0 0 0" hud_teamholdbar_height "8" hud_teamholdbar_item_opacity "1.0" hud_teamholdbar_onlytp "0" hud_teamholdbar_opacity "0.8" hud_teamholdbar_order "0" hud_teamholdbar_place "top" hud_teamholdbar_pos_x "0" hud_teamholdbar_pos_y "0" hud_teamholdbar_show "0" hud_teamholdbar_show_text "1" hud_teamholdbar_vertical "0" hud_teamholdbar_vertical_text "0" hud_teamholdbar_width "200" hud_teamholdinfo_align_x "left" hud_teamholdinfo_align_y "bottom" hud_teamholdinfo_frame "0" hud_teamholdinfo_frame_color "0 0 0" hud_teamholdinfo_height "8" hud_teamholdinfo_item_opacity "1.0" hud_teamholdinfo_itemfilter "quad ra ya ga mega pent rl quad" hud_teamholdinfo_onlytp "0" hud_teamholdinfo_opacity "0.8" hud_teamholdinfo_order "0" hud_teamholdinfo_place "top" hud_teamholdinfo_pos_x "0" hud_teamholdinfo_pos_y "0" hud_teamholdinfo_show "0" hud_teamholdinfo_style "1" hud_teamholdinfo_width "200" hud_tp_need "0" hud_tracking_align_x "left" hud_tracking_align_y "bottom" hud_tracking_format "pov: %t %n" hud_tracking_frame "0" hud_tracking_frame_color "0 0 0" hud_tracking_item_opacity "1.0" hud_tracking_order "9" hud_tracking_place "screen" hud_tracking_pos_x "4" hud_tracking_pos_y "-60" hud_tracking_scale "1" hud_tracking_show "1" hud_vidlag_align_x "right" hud_vidlag_align_y "top" hud_vidlag_frame "0" hud_vidlag_frame_color "0 0 0" hud_vidlag_item_opacity "1.0" hud_vidlag_order "9" hud_vidlag_place "top" hud_vidlag_pos_x "0" hud_vidlag_pos_y "0" hud_vidlag_show "0" //Player Settings b_switch "2" w_switch "2" bottomcolor "7" topcolor "1" noaim "1" msg "1" name "flintheart" rate "30000" skin "base" spectator "1" team "free" //Teamplay Communications cl_sayfilter_coloredtext "0" cl_sayfilter_sendboth "0" tp_forceTriggers "0" tp_loadlocs "1" tp_msgtriggers "1" tp_pointpriorities "0" tp_soundtrigger "~" tp_triggers "1" tp_weapon_order "78653241" //Skin Settings teamskin "red" enemyskin "white" teamquadskin "" enemyquadskin "" teampentskin "" enemypentskin "" teambothskin "" enemybothskin "" enemybottomcolor "-1" enemytopcolor "-1" teambottomcolor "-1" teamtopcolor "-1" teamforceskins "0" enemyforceskins "0" cl_name_as_skin "0" baseskin "base" noskins "0" r_skincolormode "0" r_teamskincolor "" r_enemyskincolor "" r_fullbrightSkins "1" //Console Settings cl_chatmode "2" cl_savehistory "1" con_clearnotify "1" con_funchars_mode "0" con_highlight "0" con_highlight_mark "" con_notify "1" con_notifylines "8" con_notifytime "4" con_particles_alpha "1" con_particles_images "3" con_shift "0" con_tilde_mode "0" con_timestamps "0" con_wordwrap "1" cvar_viewdefault "0" cvar_viewhelp "1" cvar_viewlatched "1" gl_alphafont "1" gl_consolefont "original" gl_smoothfont "0" log_dir "" log_readable "0" scr_conalpha "0.4" scr_conback "1" scr_consize "0.8" scr_conspeed "6666" scr_printspeed "8" //Chat Settings allow_f_cmdline "1" allow_f_system "1" auth_viewcrc "0" cl_fakename "" cl_floodprot "0" cl_fp_messages "4" cl_fp_persecond "4" cl_nofake "0" cl_parseFunChars "1" cl_parseSay "1" cl_parseWhiteText "1" cl_restrictions "0" ignore_flood "0" ignore_flood_duration "4" ignore_mode "0" ignore_opponents "0" ignore_qizmo_spec "0" ignore_spec "0" msg_filter "0" s_chat_custom "1" //FPS and EyeCandy Settings cl_backpackfilter "0" cl_deadbodyFilter "1" cl_fakeshaft "0" cl_gibFilter "1" cl_hidenails "0" cl_hiderockets "0" cl_independentPhysics "1" cl_lerp_monsters "1" cl_maxfps "77" cl_model_bobbing "1" cl_muzzleflash "0" cl_newlerp "0.1" cl_nolerp "0" cl_novweps "0" cl_physfps "0" cl_r2g "0" cl_vsync_lag_fix "0" cl_vsync_lag_tweak "1.0" gl_detail "0" gl_powerupshells "1" gl_powerupshells_size "5" gl_powerupshells_style "0" r_bloom "0" r_bloom_alpha "0.5" r_bloom_darken "3" r_bloom_diamond_size "8" r_bloom_fast_sample "0" r_bloom_intensity "1" r_bloom_sample_size "256" r_chaticons_alpha "0.8" r_drawentities "1" r_drawflame "1" r_drawvweps "1" r_explosionLight "0" r_explosionLightColor "0" r_explosionType "4" r_flagColor "0" r_grenadeTrail "3" r_lerpframes "1" r_lerpmuzzlehack "1" r_lgbloodColor "225" r_lightflicker "1" r_powerupGlow "1" r_rocketLight "0" r_rocketLightColor "0" r_rocketTrail "7" r_shaftalpha "1" r_telesplash "1" //Particle Effects gl_bounceparticles "1" gl_clipparticles "1" gl_part_blobs "1" gl_part_blood "0" gl_part_explosions "1" gl_part_gunshots "1" gl_part_inferno "1" gl_part_lavasplash "1" gl_part_spikes "1" gl_part_telesplash "0" gl_part_tracer1_color "0 124 0" gl_part_tracer2_color "255 77 0" gl_part_trails "1" gl_particle_blobs "0" gl_particle_blood "0" gl_particle_blood_color "1" gl_particle_blood_type "1" gl_particle_deatheffect "0" gl_particle_explosions "0" gl_particle_fasttrails "0" gl_particle_fire "0" gl_particle_firecolor "" gl_particle_gibtrails "0" gl_particle_gunshots "0" gl_particle_gunshots_type "1" gl_particle_muzzleflash "0" gl_particle_shockwaves "0" gl_particle_shockwaves_flat "0" gl_particle_sparks "0" gl_particle_spikes "0" gl_particle_spikes_type "1" gl_particle_trail_detail "1" gl_particle_trail_lenght "1" gl_particle_trail_time "1" gl_particle_trail_type "1" gl_particle_trail_width "3" gl_solidparticles "1" r_particles_count "2048" //Lighting gl_colorlights "1" gl_coronas "0" gl_coronas_tele "0" gl_fb_bmodels "1" gl_fb_models "1" gl_flashblend "0" gl_lighting_colour "0" gl_lighting_vertex "0" gl_lightmode "2" gl_loadlitfiles "1" gl_rl_globe "0" gl_shaftlight "1" r_dynamic "1" r_fullbright "0" r_lightmap "0" r_shadows "0" //Turbulency and Sky Settings gl_caustics "1" gl_fog "0" gl_fogblue "0.4" gl_fogend "800.0" gl_foggreen "0.5" gl_fogred "0.6" gl_fogsky "1" gl_fogstart "50.0" gl_surface_lava "0" gl_surface_slime "0" gl_turb_trails "0" gl_turbalpha "1" gl_turbfog "0" gl_turbfogDensity "1" gl_turbripple "0" gl_weather_rain "0" gl_weather_rain_fast "0" r_fastsky "0" r_fastturb "0" r_lavacolor "80 0 0" r_novis "0" r_skycolor "4" r_skyname "day" r_slimecolor "10 60 10" r_telecolor "255 60 60" r_watercolor "50 80 120" //Weapon View Model Settings cl_bob "0" cl_bobcycle "0.6" cl_bobup "0" cl_filterdrawviewmodel "0" r_drawviewmodel "0" r_viewmodelSize "0.7" r_viewmodeloffset "" r_viewpreselgun "0" //Texture Settings gl_anisotropy "1" gl_ext_texture_compression "0" gl_externalTextures_bmodels "1" gl_externalTextures_world "1" gl_lerpimages "1" gl_lumaTextures "1" gl_max_size "2048" gl_miptexLevel "0" gl_no24bit "0" gl_picmip "0" gl_playermip "0" gl_scaleModelTextures "0" gl_scaleTurbTextures "1" gl_subdivide_size "128" gl_textureless "0" gl_texturemode "GL_LINEAR_MIPMAP_NEAREST" r_drawflat "0" r_floorcolor "50 100 150" r_wallcolor "255 255 255" skin_browser_democolor "255 255 255 255" skin_browser_dircolor "170 80 0 255" skin_browser_interline "0" skin_browser_scrollnames "1" skin_browser_selectedcolor "0 150 235 255" skin_browser_showdate "1" skin_browser_showsize "0" skin_browser_showstatus "1" skin_browser_showtime "0" skin_browser_sortmode "1" skin_browser_stripnames "1" skin_browser_zipcolor "255 170 0 255" //Config Management cfg_backup "0" cfg_browser_democolor "255 255 255 255" cfg_browser_dircolor "170 80 0 255" cfg_browser_interline "0" cfg_browser_scrollnames "1" cfg_browser_selectedcolor "0 150 235 255" cfg_browser_showdate "1" cfg_browser_showsize "1" cfg_browser_showstatus "1" cfg_browser_showtime "1" cfg_browser_sortmode "1" cfg_browser_stripnames "1" cfg_browser_zipcolor "255 170 0 255" cfg_legacy_exec "1" cfg_legacy_write "0" cfg_save_aliases "1" cfg_save_binds "1" cfg_save_cmdline "1" cfg_save_cmds "1" cfg_save_cvars "1" cfg_save_onquit "0" cfg_save_sysinfo "1" cfg_save_unchanged "1" cfg_save_userinfo "2" cfg_use_home "0" //OpenGL Rendering gl_affinemodels "0" gl_buildingsparks "0" gl_clear "1" gl_clearColor "0 0 0" gl_cull "1" gl_cutf_tesla_effect "0" gl_detpacklights "0" gl_extratrails "0" gl_finish "0" gl_inferno_speed "1000" gl_inferno_trail "2" gl_lightning "0" gl_lightning_size "3" gl_lightning_sparks "0" gl_motiontrails "0" gl_motiontrails_wtf "0" gl_nailtrail "0" gl_nailtrail_plasma "0" gl_nailtrail_turb "0" gl_nocolors "0" gl_smoothmodels "1" gl_triplebuffer "1" gl_ztrick "0" r_farclip "4096" //System Settings cl_mediaroot "0" sys_disableWinKeys "1" sys_highpriority "0" sys_inactiveSleep "1" sys_yieldcpu "0" //Video Settings _windowed_mouse "0.000000" vid_allowExtensions "1" vid_allowSoftwareGL "0" vid_borderless "0" vid_colorbits "0" vid_conheight "384" vid_conwidth "512" vid_customheight "1024" vid_customwidth "1600" vid_depthbits "0" vid_displayfrequency "75" vid_flashonactivity "1" vid_forcerestoregamma "0" vid_fullscreen "1" vid_glDriver "opengl32" vid_hwgammacontrol "1" vid_ignoreGLErrors "1" vid_maskMinidriver "0" vid_mode "6" vid_showextensions "0" vid_stencilbits "8" vid_verbose "0" vid_vsync "0" vid_xpos "3" vid_ypos "22" //Sound Settings bgmvolume "0" cl_staticSounds "0" s_ambientfade "100" s_ambientlevel "0" s_khz "11" s_loadas8bit "0" s_mixahead "0.1" s_mm1_file "misc/talk.wav" s_mm1_volume "1" s_mm2_file "misc/talk.wav" s_mm2_volume "1" s_noextraupdate "0" s_nosound "0" s_otherchat_file "misc/talk.wav" s_otherchat_volume "1" s_precache "1" s_show "0" s_spec_file "misc/talk.wav" s_spec_volume "1" s_swapstereo "0" sys_inactiveSound "0" volume "0.2" //MP3 Settings mp3_player "winamp" mp3_scrolltitle "1" mp3_showtime "1" mp3_winamp_dir "c:/program/winamp" //Input - Keyboard allow_scripts "2" cl_anglespeedkey "1.5" cl_backspeed "400" cl_forwardspeed "320" cl_keypad "1" cl_movespeedkey "2.0" cl_pitchspeed "150" cl_showkeycodes "0" cl_sidespeed "350" cl_smartjump "1" cl_upspeed "200" cl_weaponhide "0" cl_weaponpreselect "0" cl_yawspeed "140" //Input - Mouse in_di_bufsize "16" in_m_mwhook "0" in_m_os_parameters "0" in_m_smooth "0" in_mouse "1" m_accel "0" m_filter "0" m_forward "1" m_pitch "-0.022" m_rate "125" m_showrate "0" m_side "0.8" m_yaw "0.022" //Input - Joystick joystick "0" //Input - Misc freelook "1" lookspring "0" lookstrafe "0" scr_cursor_sensitivity "0.7" sensitivity "4" //Network Settings cl_c2sImpulseBackup "3" cl_chunksperframe "2" cl_crypt_rcon "0" cl_fix_mvd "0" cl_nodelta "0" cl_nopred "0" cl_pext_chunkeddownloads "1" cl_pext_other "0" cl_predict_half "0" cl_predict_players "1" cl_solid_players "1" cl_timeout "60" cl_useproxy "1" pushlatency "-999" //Server Browser sb_autohide "1" sb_autoupdate "1" sb_hidedead "1" sb_hideempty "0" sb_hidefull "0" sb_hidenotempty "0" sb_inforetries "3" sb_infospersec "100" sb_infotimeout "1000" sb_liveupdate "2" sb_mastercache "1" sb_masterretries "3" sb_mastertimeout "1000" sb_pings "3" sb_pingspersec "150" sb_pingtimeout "1000" sb_showaddress "0" sb_showfraglimit "0" sb_showgamedir "0" sb_showmap "1" sb_showping "0" sb_showplayers "1" sb_showtimelimit "0" sb_sortplayers "92" sb_sortservers "32" sb_sortsources "3" sb_sourcevalidity "30" sb_status "1" //Status Bar and Scoreboard cl_hudswap "0" cl_loadFragfiles "1" cl_parseFrags "1" cl_sbar "0" cl_useimagesinfraglog "0" con_fragmessages "0" r_damagestats "0" scr_centerSbar "0" scr_compactHud "0" scr_compactHudAlign "0" scr_drawHFrags "2" scr_drawVFrags "2" scr_newhud "1" scr_sbar_drawammo "1" scr_sbar_drawammocounts "1" scr_sbar_drawammoicon "1" scr_sbar_drawarmor "1" scr_sbar_drawarmoricon "1" scr_sbar_drawfaceicon "1" scr_sbar_drawguns "1" scr_sbar_drawhealth "1" scr_sbar_drawitems "1" scr_sbar_drawsigils "1" scr_scoreboard_borderless "0" scr_scoreboard_centered "1" scr_scoreboard_drawtitle "1" scr_scoreboard_fadescreen "0" scr_scoreboard_fillalpha "0.7" scr_scoreboard_fillcolored "2" scr_scoreboard_forcecolors "1" scr_scoreboard_posy "0" scr_scoreboard_showfrags "1" scr_scoreboard_teamsort "1" //Crosshair Settings cl_crossx "-1" cl_crossy "0" crosshair "1" crosshairalpha "0.75" crosshaircolor "15" crosshairimage "crossint" crosshairsize "2" //Screen Settings cl_clock "0" cl_clock_format "%H:%M:%S" cl_clock_x "55.5" cl_clock_y "0" cl_confirmquit "0" cl_democlock "1" cl_democlock_x "0.5" cl_democlock_y "-2.5" cl_gameclock "0" cl_gameclock_x "0" cl_gameclock_y "-1" cl_multiview "0" cl_mvdisplayhud "1" cl_mvhudflip "0" cl_mvhudpos "bottom center" cl_mvhudvertical "0" cl_mvinset "1" cl_mvinsetcrosshair "1" cl_mvinsethud "1" cl_onload "menu" cl_shownet "0" cl_verify_qwprotocol "1" cl_window_caption "0" demo_playlist_loop "0" demo_playlist_track_name "" gl_contrast "1" gl_gamma "0.4" menu_ingame "1" menu_marked_bgcolor "20 20 20 128" menu_marked_fade "4" r_glstats "0" r_netgraph "0" r_netstats "0" r_speeds "0" r_tracker_align_right "0" r_tracker_color_bad "900" r_tracker_color_fragonme "900" r_tracker_color_good "090" r_tracker_color_myfrag "090" r_tracker_color_suicide "900" r_tracker_color_tkbad "009" r_tracker_color_tkgood "990" r_tracker_flags "0" r_tracker_frags "2" r_tracker_frame_color "0 0 0 0" r_tracker_images_scale "1" r_tracker_messages "5" r_tracker_scale "1" r_tracker_streaks "0" r_tracker_string_died " (died)" r_tracker_string_suicides " (suicides)" r_tracker_time "4" r_tracker_x "0" r_tracker_y "20" scr_autoid "4" scr_centerMenu "1" scr_centershift "0" scr_centertime "1" scr_coloredText "1" scr_coloredfrags "0" scr_cursor_alpha "1" scr_cursor_iconoffset_x "10" scr_cursor_iconoffset_y "0" scr_cursor_scale "0.2" scr_menualpha "0" scr_qtvbuffer "0" scr_qtvbuffer_x "0" scr_qtvbuffer_y "-10" scr_scaleMenu "1" scr_scoreboard_drawfps "0" scr_showcrosshair "1" scr_shownick_frame_color "10 0 0 120" scr_shownick_name_width "6" scr_shownick_order "%p%n %a/%H %w" scr_shownick_scale "1" scr_shownick_time "0.8" scr_shownick_x "0" scr_shownick_y "0" scr_spectatorMessage "1" scr_teaminfo "1" scr_teaminfo_align_right "1" scr_teaminfo_armor_style "3" scr_teaminfo_frame_color "10 0 0 120" scr_teaminfo_loc_width "6" scr_teaminfo_low_health "10" scr_teaminfo_name_width "3" scr_teaminfo_order "%p%n %l‘ %a/%h %w" scr_teaminfo_scale "1" scr_teaminfo_show_enemies "0" scr_teaminfo_show_self "2" scr_teaminfo_weapon_style "1" scr_teaminfo_x "0" scr_teaminfo_y "0" scr_tracking "Tracking %t %n, [JUMP] for next" scr_weaponstats "0" scr_weaponstats_align_right "1" scr_weaponstats_frame_color "10 0 0 120" scr_weaponstats_order "&c990sg&r:%2 &c099ssg&r:%3 &c900rl&r:#7 &c009lg&r:%8" scr_weaponstats_scale "1" scr_weaponstats_x "0" scr_weaponstats_y "0" show_fps "0" show_fps_x "-5" show_fps_y "-1" show_speed "0" show_speed_x "-1" show_speed_y "1" showdrop "0" showpackets "0" showpause "0" showram "1" showturtle "1" //Screen & Powerup Blends cl_bonusflash "0" cl_demoplay_flash "1" gl_cshiftpercent "100" gl_hwblend "1" gl_polyblend "1" v_contentblend "0.000000" v_damagecshift "0" v_dlightcshift "1" v_pentcshift "0" v_quadcshift "0" v_ringcshift "0" v_suitcshift "0" //View Settings cl_rollangle "0" cl_rollspeed "150" default_fov "90" fov "120" v_centermove "0.15" v_centerspeed "500" v_gunkick "0" v_idlescale "0" v_ipitch_cycle "1" v_ipitch_level "0.3" v_iroll_cycle "0.5" v_iroll_level "0.1" v_iyaw_cycle "2" v_iyaw_level "0.3" v_kickpitch "0" v_kickroll "0" v_kicktime "0" v_viewheight "-6" viewsize "100" //Match Tools match_auto_logconsole "0" match_auto_minlength "30" match_auto_record "1" match_auto_spectating "0" match_auto_sshot "1" match_format_2on2 "2on2/%Oon%E_%t%v%e_%M_%y%m%d" match_format_3on3 "3on3/%Oon%E_%t%v%e_%M_%y%m%d" match_format_4on4 "4on4/%Oon%E_%t%v%e_%M_%y%m%d" match_format_arena "arena/%n - %p%v%e - [%F_frags] - [%M]" match_format_coop "coop/%n - [%C_player_coop] - [%M]" match_format_duel "1on1/%n%v%e_%M_%y%m%d" match_format_ffa "ffa/%n - [%C_player_ffa] - [%M]" match_format_multiteam "tdm/%n - [%a_%b] - [%M]" match_format_race "race/%n - [race] - [%M]" match_format_solo "solo/%n - [%M]" match_format_tdm "tdm/%n - [%Oon%E_%t%v%e] - [%M]" match_format_tf_clanwar "tfwar/%n - [%Oon%E_%t%v%e] - [%M]" match_format_tf_duel "tfduel/%n - %p%v%e [%M]" match_name_and "_&_" match_name_nick "flint" match_name_on "on" match_name_spec "(SPEC)" match_name_versus "_vs_" //Demo Handling cl_demoPingInterval "5" cl_demospeed "1" demo_autotrack "0" demo_benchmarkdumps "1" demo_browser_democolor "255 255 255 255" demo_browser_dircolor "170 80 0 255" demo_browser_interline "0" demo_browser_scrollnames "1" demo_browser_selectedcolor "0 150 235 255" demo_browser_showdate "1" demo_browser_showsize "1" demo_browser_showstatus "1" demo_browser_showtime "0" demo_browser_sortmode "1" demo_browser_stripnames "1" demo_browser_zipcolor "255 170 0 255" demo_capture_codec "xvid" demo_capture_dir "movies" demo_capture_fps "25" demo_capture_mp3 "0" demo_capture_mp3_kbps "128" demo_capture_steadycam "0" demo_dir "" demo_format "qwz" demo_getpings "1" qizmo_dir "qizmo291" qwdtools_dir "qwdtools" //Screenshot Settings image_jpeg_quality_level "100" image_png_compression_level "1" scr_allowsnap "1" sshot_dir "" sshot_format "png" //Spectator Tracking cam_dist "100" cam_lockdir "0" cam_lockpos "0" cam_thirdperson "0" cam_zoomaccel "2000" cam_zoomspeed "300" cl_camera_death "0" cl_camera_tpp "0" cl_camera_tpp_distance "-56" cl_camera_tpp_height "24" cl_chasecam "1" cl_hightrack "0" //Item Names tp_name_axe "axe" tp_name_sg "sg" tp_name_ssg "ssg" tp_name_ng "ng" tp_name_sng "sng" tp_name_gl "gl" tp_name_rl "rl" tp_name_lg "lg" tp_name_ga "ga" tp_name_ya "ya" tp_name_ra "ra" tp_name_armortype_ga "g" tp_name_armortype_ya "y" tp_name_armortype_ra "r" tp_name_shells "shells" tp_name_nails "nails" tp_name_rockets "rox" tp_name_cells "cells" tp_name_quad "QUAD" tp_name_pent "PENT" tp_name_ring "RING" tp_name_suit "suit" tp_name_mh "mega" tp_name_health "hth" tp_name_armor "amr" tp_name_weapon "wpn" tp_name_backpack "pack" tp_name_flag "flag" tp_name_sentry "sent" tp_name_disp "disp" tp_name_teammate "" tp_name_enemy "enemy" tp_name_eyes "EYES" tp_name_quaded "QUADED" tp_name_pented "PENTED" tp_name_status_white "$W" tp_name_status_green "$G" tp_name_status_yellow "$Y" tp_name_status_red "$R" tp_name_status_blue "$B" tp_name_rune4 "regeneration" tp_name_rune3 "haste" tp_name_rune2 "strength" tp_name_rune1 "resistance" tp_name_someplace "someplace" tp_name_at " $eq_arrow " tp_name_nothing "--" tp_name_none "" tp_name_separator "$." //Item Need Amounts tp_need_rl "1" tp_need_weapon "87" tp_need_ga "70" tp_need_ya "70" tp_need_ra "70" tp_need_shells "0" tp_need_nails "0" tp_need_rockets "5" tp_need_cells "0" tp_need_health "50" //Server Settings coop "0" filterban "1" floodprotmsg "" pausable "1" skill "1" sv_cheats "0" sv_downloadchunksperframe "2" sv_fastconnect "0" sv_highchars "1" sv_loadentfiles "0" sv_mapcheck "1" sv_maxpitch "80" sv_maxrate "0" sv_maxtic "0.1" sv_minpitch "-70" sv_mintic "0" sv_nailhack "1" sv_phs "1" sv_spectalk "1" sv_timeout "65" sv_zombietime "2" //Serverside Physics pm_airstep "0" pm_bunnyspeedcap "" pm_ktjump "0.5" pm_pground "0" pm_slidefix "" sv_accelerate "10" sv_airaccelerate "10" sv_friction "4" sv_gravity "800" sv_maxspeed "320" sv_maxvelocity "2000" sv_spectatormaxspeed "500" sv_stopspeed "100" sv_wateraccelerate "10" sv_waterfriction "4" //Serverside Permissions allow_download "1" allow_download_gfx "1" allow_download_maps "1" allow_download_models "1" allow_download_other "1" allow_download_pakmaps "0" allow_download_skins "1" allow_download_sounds "1" //Unsorted Variables auth_validate "1" auth_warninvalid "0" cl_curlybraces "0" fs_cache "1" gl_maxtmu2 "0" gl_particle_fulldetail "0" in_builtinkeymap "1" keymap_name "Default" menu_advanced "1" ruleset "smackdown" //User Created Variables set _qtime "0" set _timer_item "rl" set _timer_pent_time "00" set _timer_qout_time "30" set _timer_quad_time "00" set _timer_rl_time "00" set _timer_rl_time_2 "30" set dl "{%d}" set eq_arrow "" set eq_arrows "" set eq_awaitspoint "powerups armor players mh lg rl gl sng ssg pack rockets cells" set eq_blue "‰‰" set eq_green "††" set eq_green3 "†††" set eq_left "{" set eq_lightblue "ƒƒ" set eq_normalpoint "powerups armor players mh lg rl gl sng ssg pack rockets" set eq_purple "‹‹" set eq_red "‡‡" set eq_red3 "‡‡‡" set eq_right "}" set eq_white "„„" set eq_white3 "„„„" set eq_yellow "ˆˆ" set fom_t1 "0" set fom_t2 "0" set l "{%l}" set lasttook "" set lasttookloc "" set loc "{%l}" set loc_name_ga "ga" set loc_name_gl "gl" set loc_name_mh "mega" set loc_name_ng "ng" set loc_name_ra "ra" set loc_name_rl "rl" set loc_name_separator "-" set loc_name_sng "sng" set loc_name_ssg "ssg" set loc_name_ya "ya" set megaloc1 "" set megaloc2 "" set megaloc3 "" set nick "flt" set preweapons "rl$x20sg$x20axe" set tp_automtimer "1" set tp_autotook "1" set tp_autotook_rockets "0" set tp_name_attack "attack" set tp_name_coming "coming" set tp_name_dm2button "low-rl/button" set tp_name_dm2quadlow "quad-low" set tp_name_help "help" set tp_name_lgpack "lg-pack" set tp_name_need "need" set tp_name_powdead "dead" set tp_name_ratunnel "ra-tunnel" set tp_name_rlpack "rl-pack" set tp_name_soon "soon" set tp_name_sync "sync" set tp_name_teamp "TEAM" set tp_name_trick "trick" //////////////////////////////////////////////////////////////////////////////////////////////////// // // // S E L E C T E D S O U R C E S // // // //////////////////////////////////////////////////////////////////////////////////////////////////// sb_sourceunmarkall sb_sourcemark "European Servers" sb_sourcemark "id limbo" //////////////////////////////////////////////////////////////////////////////////////////////////// // // // A L I A S E S // // // //////////////////////////////////////////////////////////////////////////////////////////////////// alias +gl "impulse 6;+attack" alias -gl "-attack;impulse 2" alias +lg "impulse 8 5 3 2 4 1;+attack" alias -lg "-attack;impulse 2" alias +ng "impulse 5 4;+attack" alias -ng "-attack;impulse 2" alias +rebind "bind_kb2" alias -rebind "bind_kb1" alias +rl "impulse 7 2;+attack" alias -rl "-attack;impulse 2" alias +sg "impulse 2;+attack" alias -sg "-attack;impulse 2" alias +ssg "impulse 3 2;+attack" alias -ssg "-attack;impulse 2" alias .attack "say_team $\$nick $x20$x20 $tp_name_attack $dl" alias .attacksync "say_team $\$nick $x20$x20 $tp_name_sync $l %b" alias .attacksync2 "say_team $\$nick $x20$x20 $tp_name_sync $l rlg:$rockets" alias .attacksyncpowp "say_team $\$nick $x20$x20 {P} $tp_name_sync $l" alias .attacksyncpowpr "say_team $\$nick $x20$x20 {P$.R} $tp_name_sync $l" alias .attacksyncpowq "say_team $\$nick $x20$x20 {Q} $tp_name_sync $l" alias .attacksyncpowqp "say_team $\$nick $x20$x20 {Q$.P} $tp_name_sync $l" alias .attacksyncpowqpr "say_team $\$nick $x20$x20 {Q$.P$.R} $tp_name_sync $l" alias .attacksyncpowqr "say_team $\$nick $x20$x20 {Q$.R} $tp_name_sync $l" alias .attacksyncpowr "say_team $\$nick $x20$x20 {R} $tp_name_sync $l" alias .attacksyncpowrlgp "say_team $\$nick $x20$x20 {P} $tp_name_sync $l rlg:$rockets" alias .attacksyncpowrlgpr "say_team $\$nick $x20$x20 {P$.R} $tp_name_sync $l rlg:$rockets" alias .attacksyncpowrlgq "say_team $\$nick $x20$x20 {Q} $tp_name_sync $l rlg:$rockets" alias .attacksyncpowrlgqp "say_team $\$nick $x20$x20 {Q$.P} $tp_name_sync $l rlg:$rockets" alias .attacksyncpowrlgqpr "say_team $\$nick $x20$x20 {Q$.P$.R} $tp_name_sync $l rlg:$rockets" alias .attacksyncpowrlgqr "say_team $\$nick $x20$x20 {Q$.R} $tp_name_sync $l rlg:$rockets" alias .attacksyncpowrlgr "say_team $\$nick $x20$x20 {R} $tp_name_sync $l rlg:$rockets" alias .attacksyncpowwpnp "say_team $\$nick $x20$x20 {P} $tp_name_sync $l %b" alias .attacksyncpowwpnpr "say_team $\$nick $x20$x20 {P$.R} $tp_name_sync $l %b" alias .attacksyncpowwpnq "say_team $\$nick $x20$x20 {Q} $tp_name_sync $l %b" alias .attacksyncpowwpnqp "say_team $\$nick $x20$x20 {Q$.P} $tp_name_sync $l %b" alias .attacksyncpowwpnqpr "say_team $\$nick $x20$x20 {Q$.P$.R} $tp_name_sync $l %b" alias .attacksyncpowwpnqr "say_team $\$nick $x20$x20 {Q$.R} $tp_name_sync $l %b" alias .attacksyncpowwpnr "say_team $\$nick $x20$x20 {R} $tp_name_sync $l %b" alias .coming "say_team $\$nick $x20$x20 $tp_name_coming $l" alias .coming2 "say_team $\$nick $x20$x20 $tp_name_coming $l %A%a" alias .comingamrpowp "say_team $\$nick $x20$x20 {P} coming $l %A%a" alias .comingamrpowpr "say_team $\$nick $x20$x20 {P$.R} coming $l %A%a" alias .comingamrpowq "say_team $\$nick $x20$x20 {Q} coming $l %A%a" alias .comingamrpowqp "say_team $\$nick $x20$x20 {Q$.P} coming $l %A%a" alias .comingamrpowqpr "say_team $\$nick $x20$x20 {Q$.P$.R} coming $l %A%a" alias .comingamrpowqr "say_team $\$nick $x20$x20 {Q$.R} coming $l %A%a" alias .comingamrpowr "say_team $\$nick $x20$x20 {R} coming $l %A%a" alias .comingpowp "say_team $\$nick $x20$x20 {P} coming $l" alias .comingpowpr "say_team $\$nick $x20$x20 {P$.R} coming $l" alias .comingpowq "say_team $\$nick $x20$x20 {Q} coming $l" alias .comingpowqp "say_team $\$nick $x20$x20 {Q$.P} coming $l" alias .comingpowqpr "say_team $\$nick $x20$x20 {Q$.P$.R} coming $l" alias .comingpowqr "say_team $\$nick $x20$x20 {Q$.R} coming $l" alias .comingpowr "say_team $\$nick $x20$x20 {R} coming $l" alias .enemy_big "say_team $\$x20$x20$x20 $R$R enemy $[{big}$]" alias .enemy_ga "say_team $\$x20$x20$x20 $R$R enemy $[{ga}$]" alias .enemy_high "say_team $\$x20$x20$x20 $R$R enemy $[{high}$]" alias .enemy_lifts "say_team $\$x20$x20$x20 $R$R enemy $[{lifts}$]" alias .enemy_low "say_team $\$x20$x20$x20 $R$R enemy $[{low}$]" alias .enemy_mega "say_team $\$x20$x20$x20 $R$R enemy $[{mega}$]" alias .enemy_ra "say_team $\$x20$x20$x20 $R$R enemy $[{ra}$]" alias .enemy_ratunnel "say_team $\$x20$x20$x20 $R$R enemy $[{ra-tunnel}$]" alias .enemy_secret "say_team $\$x20$x20$x20 $R$R enemy $[{secret}$]" alias .enemy_slipped "say_team $\$x20$x20$x20 $R$R enemy $[{slipped}$]" alias .enemy_sng "say_team $\$x20$x20$x20 $R$R enemy $[{sng}$]" alias .enemy_tele "say_team $\$x20$x20$x20 $R$R enemy $[{tele}$]" alias .enemy_water "say_team $\$x20$x20$x20 $R$R enemy $[{water}$]" alias .enemy_ya "say_team $\$x20$x20$x20 $R$R enemy $[{ya}$]" alias .enemyp "say_team $\$nick $R$R ENEMY %q $R$R" alias .enemyp2 "say_team $\$nick $R$R ENEMY %q $l" alias .enemyp3 "say_team $\$nick $R$R ENEMY %q $eq_left%y$eq_right" alias .getpent "say_team $\$nick $x20$x20 get pent" alias .getquad "say_team $\$nick $eq_purple get quad $eq_purple" alias .help "say_team $\$nick $x20$x20 help $l" alias .lost1 "say_team $\$nick $R$R lost $dl %E {dropped $weapon}" alias .lost2 "say_team $\$nick $R$R lost $dl %E" alias .need "say_team $\$nick $eq_white $tp_name_need %u $l" alias .needp "say_team $\$nick $eq_white {P} $tp_name_need %u $l" alias .needpr "say_team $\$nick $eq_white {P$.R} $tp_name_need %u $l" alias .needq "say_team $\$nick $eq_white {Q} $tp_name_need %u $l" alias .needqp "say_team $\$nick $eq_white {Q$.P} $tp_name_need %u $l" alias .needqpr "say_team $\$nick $eq_white {Q$.P$.R} $tp_name_need %u $l" alias .needqr "say_team $\$nick $eq_white {Q$.R} $tp_name_need %u $l" alias .needr "say_team $\$nick $eq_white {R} $tp_name_need %u $l" alias .point "say_team $\$nick $x20$x20 %x $d $[{%y}$]" alias .point2 "say_team $\$nick $x20$x20 %x $d $[{%y}$]" alias .point3 "say_team $\$nick $eq_red %x $d $[{%y}$]" alias .posreport "say_team $\$nick $x20$x20 position report" alias .qout "say_team $\$nick $x20$x20 {quad killed}" alias .quad_on_xx "say_team $\$x20$x20$x20$x20$x20$x20 quad on {$fom_t1$fom_t2}" alias .quads "say_team $\$nick $x20$x20 quad {status?}" alias .rldead "say_team $\$nick $x20$x20 {rl dead} $l" alias .rlpack "say_team $\$nick $x20$x20 {packs} $dl" alias .safe "say_team $\$nick $eq_green safe $l rlg:$rockets" alias .safe2 "say_team $\$nick $eq_green safe $l %b" alias .safe3 "say_team $\$nick $eq_green safe $l" alias .safepowrlgp "say_team $\$nick $eq_green {P} safe $l rlg:$rockets" alias .safepowrlgpr "say_team $\$nick $eq_green {P$.R} safe $l rlg:$rockets" alias .safepowrlgq "say_team $\$nick $eq_green {Q} safe $l rlg:$rockets" alias .safepowrlgqp "say_team $\$nick $eq_green {Q$.P} safe $l rlg:$rockets" alias .safepowrlgqpr "say_team $\$nick $eq_green {Q$.P$.R} safe $l rlg:$rockets" alias .safepowrlgqr "say_team $\$nick $eq_green {Q$.R} safe $l rlg:$rockets" alias .safepowrlgr "say_team $\$nick $eq_green {R} safe $l rlg:$rockets" alias .safepowwpnp "say_team $\$nick $eq_green {P} safe $l %b" alias .safepowwpnpr "say_team $\$nick $eq_green {P$.R} safe $l %b" alias .safepowwpnq "say_team $\$nick $eq_green {Q} safe $l %b" alias .safepowwpnqp "say_team $\$nick $eq_green {Q$.P} safe $l %b" alias .safepowwpnqpr "say_team $\$nick $eq_green {Q$.P$.R} safe $l %b" alias .safepowwpnqr "say_team $\$nick $eq_green {Q$.R} safe $l %b" alias .safepowwpnr "say_team $\$nick $eq_green {R} safe $l %b" alias .soon "say_team $\$nick $x20$x20 $tp_name_soon $l" alias .switch "say_team $\$nick ˆˆ switch $l" alias .take1 "say_team $\$nick $x20$x20 you take $l" alias .take2 "say_team $\$nick $x20$x20 you take $[{%y}$] health" alias .take3 "say_team $\$nick $x20$x20 %x take $l" alias .take4 "say_team $\$nick $x20$x20 you take $[{%y}$] %x" alias .teamp "say_team $\$nick $eq_blue {$tp_name_teamp %p need %u}" alias .teamp2 "say_team $\$nick $eq_blue {$tp_name_teamp %p}" alias .took "say_team $\$nick $x20$x20 took %X $eq_left%Y$eq_right" alias .tookrlpack "say_team $\$nick $x20$x20 took rl-pack $eq_left%Y$eq_right" alias .trick "say_team $\$nick $x20$x20 {shortcut}" alias 1337 "name œζLnΤœ" alias __awaitspoint "tp_point $eq_awaitspoint" alias __normalpoint "tp_point $eq_normalpoint" alias _attack "if $health < 1 then .attack else _attack2" alias _attack2 "if $qt$tp_name_quad$qt isin $qt$powerups$qt then _attacksyncp else _attack3" alias _attack3 "if $bestweapon isin $tp_name_rl|$tp_name_lg then _attacksync else .attack" alias _attacksync "if $tp_name_lg isin $qt$weapons$qt then _attacksync2 else _attacksync4" alias _attacksync2 "if $cells > 14 then _attacksync3 else _attacksync4" alias _attacksync3 "if $bestweapon = $qt$tp_name_lg$qt then _attacksync4 else _attacksync5" alias _attacksync4 "if $qt$powerups$qt == $qt$tp_name_none$qt then .attacksync else _attacksyncpowwpn" alias _attacksync5 "if $qt$powerups$qt == $qt$tp_name_none$qt then .attacksync2 else _attacksyncpowrlg" alias _attacksyncp "if $bestweapon isin $tp_name_sg|$tp_name_ng then _attacksyncpow else _attacksyncp1" alias _attacksyncp1 "if $tp_name_lg isin $qt$weapons$qt then _attacksyncp2 else _attacksyncpowwpn" alias _attacksyncp2 "if $cells > 14 then _attacksyncp3 else _attacksyncpowwpn" alias _attacksyncp3 "if $bestweapon = $qt$tp_name_lg$qt then _attacksyncpowwpn else _attacksyncpowrlg" alias _attacksyncpow "if $qt$powerups$qt == $qt$tp_name_quad$qt then .attacksyncpowq else _attacksyncpow2" alias _attacksyncpow2 "if $qt$powerups$qt == $qt$tp_name_pent$qt then .attacksyncpowp else _attacksyncpow3" alias _attacksyncpow3 "if $qt$powerups$qt == $qt$tp_name_ring$qt then .attacksyncpowr else _attacksyncpow4" alias _attacksyncpow4 "if $qt$tp_name_quad$qt !isin $qt$powerups$qt then .attacksyncpowpr else _attacksyncpow5" alias _attacksyncpow5 "if $qt$tp_name_ring$qt !isin $qt$powerups$qt then .attacksyncpowqp else _attacksyncpow6" alias _attacksyncpow6 "if $qt$tp_name_pent$qt !isin $qt$powerups$qt then .attacksyncpowqr else .attacksyncpowqpr" alias _attacksyncpowrlg "if $qt$powerups$qt == $qt$tp_name_quad$qt then .attacksyncpowrlgq else _attacksyncpowrlg2" alias _attacksyncpowrlg2 "if $qt$powerups$qt == $qt$tp_name_pent$qt then .attacksyncpowrlgp else _attacksyncpowrlg3" alias _attacksyncpowrlg3 "if $qt$powerups$qt == $qt$tp_name_ring$qt then .attacksyncpowrlgr else _attacksyncpowrlg4" alias _attacksyncpowrlg4 "if $qt$tp_name_quad$qt !isin $qt$powerups$qt then .attacksyncpowrlgpr else _attacksyncpowrlg5" alias _attacksyncpowrlg5 "if $qt$tp_name_ring$qt !isin $qt$powerups$qt then .attacksyncpowrlgqp else _attacksyncpowrlg6" alias _attacksyncpowrlg6 "if $qt$tp_name_pent$qt !isin $qt$powerups$qt then .attacksyncpowrlgqr else .attacksyncpowrlgqpr" alias _attacksyncpowwpn "if $qt$powerups$qt == $qt$tp_name_quad$qt then .attacksyncpowwpnq else _attacksyncpowwpn2" alias _attacksyncpowwpn2 "if $qt$powerups$qt == $qt$tp_name_pent$qt then .attacksyncpowwpnp else _attacksyncpowwpn3" alias _attacksyncpowwpn3 "if $qt$powerups$qt == $qt$tp_name_ring$qt then .attacksyncpowwpnr else _attacksyncpowwpn4" alias _attacksyncpowwpn4 "if $qt$tp_name_quad$qt !isin $qt$powerups$qt then .attacksyncpowwpnpr else _attacksyncpowwpn5" alias _attacksyncpowwpn5 "if $qt$tp_name_ring$qt !isin $qt$powerups$qt then .attacksyncpowwpnqp else _attacksyncpowwpn6" alias _attacksyncpowwpn6 "if $qt$tp_name_pent$qt !isin $qt$powerups$qt then .attacksyncpowwpnqr else .attacksyncpowwpnqpr" alias _coming "if $health < 1 then _lost else _coming1" alias _coming1 "if $qt$powerups$qt = $qt$tp_name_none$qt then _coming2 else _comingp" alias _coming2 "if $bestweapon != $qt$tp_name_rl$qt then _coming3 else .coming" alias _coming3 "if $armor > 99 then .coming2 else .coming" alias _comingamrpow "if $qt$powerups$qt == $qt$tp_name_quad$qt then .comingamrpowq else _comingamrpow2" alias _comingamrpow2 "if $qt$powerups$qt == $qt$tp_name_pent$qt then .comingamrpowp else _comingamrpow3" alias _comingamrpow3 "if $qt$powerups$qt == $qt$tp_name_ring$qt then .comingamrpowr else _comingamrpow4" alias _comingamrpow4 "if $qt$tp_name_quad$qt !isin $qt$powerups$qt then .comingamrpowpr else _comingamrpow5" alias _comingamrpow5 "if $qt$tp_name_ring$qt !isin $qt$powerups$qt then .comingamrpowqp else _comingamrpow6" alias _comingamrpow6 "if $qt$tp_name_pent$qt !isin $qt$powerups$qt then .comingamrpowqr else .comingamrpowqpr" alias _comingp "_comingp1" alias _comingp1 "if $bestweapon != $qt$tp_name_rl$qt then _comingp2 else _comingpow" alias _comingp2 "if $armor > 99 then _comingamrpow else _comingpow" alias _comingpow "if $qt$powerups$qt == $qt$tp_name_quad$qt then .comingpowq else _comingpow2" alias _comingpow2 "if $qt$powerups$qt == $qt$tp_name_pent$qt then .comingpowp else _comingpow3" alias _comingpow3 "if $qt$powerups$qt == $qt$tp_name_ring$qt then .comingpowr else _comingpow4" alias _comingpow4 "if $qt$tp_name_quad$qt !isin $qt$powerups$qt then .comingpowpr else _comingpow5" alias _comingpow5 "if $qt$tp_name_ring$qt !isin $qt$powerups$qt then .comingpowqp else _comingpow6" alias _comingpow6 "if $qt$tp_name_pent$qt !isin $qt$powerups$qt then .comingpowqr else .comingpowqpr" alias _enemy_pos1 "if $mapname = dm3 then .enemy_ra else if $mapname = dm2 then .enemy_secret else if $mapname = e1m2 then .enemy_mega else if $mapname = cmt3 .enemy_ra else if $mapname = cmt4 .enemy_water" alias _enemy_pos2 "if $mapname = dm3 then .enemy_ya else if $mapname = dm2 then .enemy_tele else if $mapname = e1m2 then .enemy_ya else if $mapname = cmt3 then .enemy_ya else if $mapname = cmt4 then .enemy_ya" alias _enemy_pos3 "if $mapname = dm3 then .enemy_sng else if $mapname = dm2 then .enemy_high else if $mapname = e1m2 then .enemy_mega else if $mapname = cmt3 then .enemy_ra else if $mapname = cmt4 then .enemy_ya" alias _enemy_pos4 "if $mapname = dm3 then .enemy_lifts else if $mapname = dm2 then .enemy_big else if $mapname = e1m2 then .enemy_ga else if $mapname = cmt3 then .enemy_ra else if $mapname = cmt4 then .enemy_ya" alias _enemy_ratunnel-trick "if $mapname = $qtdm3$qt then .enemy_ratunnel else .trick" alias _enemyp "if $health < 1 then _enemyp2 else .enemyp" alias _enemyp2 "if $ledpoint = $tp_name_status_red then .enemyp3 else .enemyp2" alias _getpent "if $qt$mapname$qt = $qtdm2$qt then .enemy_slipped else if $qt$mapname$qt = $qte1m2$qt then else .getpent" alias _getquad "if $qt$tp_name_quad$qt isin $qt$powerups$qt then else .getquad" alias _help "if $health < 1 then _lost else _help_trick_maps" alias _help_trick_dm2 "if $qt$tp_name_quad-low$qt isin $location then .trick else if $qtquad-button$qt isin $location then .trick else .help" alias _help_trick_maps "if $mapname = $qtdm2$qt then _help_trick_dm2 else .help" alias _lost "if $health >= 1000 then else _lost2" alias _lost2 "if $weapon = $tp_name_rl .lost1 else if $weapon = $tp_name_lg .lost1 else .lost2" alias _need "if $health < 1 then _lost else _need1" alias _need1 "if $qt$powerups$qt = $qt$tp_name_none$qt then _need2 else _needp" alias _need2 "if $need = $qt$tp_name_nothing$qt then _safe else .need" alias _needp "if $need = $qt$tp_name_nothing$qt then _safe else _needp2" alias _needp2 "if $qt$powerups$qt == $qt$tp_name_quad$qt then .needq else _needp3" alias _needp3 "if $qt$powerups$qt == $qt$tp_name_pent$qt then .needp else _needp4" alias _needp4 "if $qt$powerups$qt == $qt$tp_name_ring$qt then .needr else _needp5" alias _needp5 "if $qt$tp_name_quad$qt !isin $qt$powerups$qt then .needpr else _needp6" alias _needp6 "if $qt$tp_name_ring$qt !isin $qt$powerups$qt then .needqp else _needp7" alias _needp7 "if $qt$tp_name_pent$qt !isin $qt$powerups$qt then .needqr else .needqpr" alias _point "if $ledpoint = $tp_name_status_green then else _pointx;shownick" alias _point1 "if $qt$point$qt = $qt$tp_name_nothing$qt then else _point2x" alias _point2x "if $ledpoint = $tp_name_status_red then .point3 else _point5" alias _point5 "if $ledpoint = $tp_name_status_yellow then _point6 else .point" alias _point6 "if $need = $qt$tp_name_nothing$qt then .point else .point2" alias _pointx "if $health > 1 then _point1 else if $qt$tp_name_backpack$qt isin $qt$point$qt then else _point1" alias _posreport ".posreport" alias _qout ".qout" alias _quad_on_xx ".quad_on_xx" alias _quads ".quads" alias _report "if $health < 1 _lost else _report_01" alias _report_01 "if $bestweapon = $tp_name_gl _report_05 else if $bestweapon = $tp_name_rl _report_05 else if $bestweapon = $tp_name_lg _report_05 else _report_02" alias _report_02 "if $tp_name_weapon isin $need _report_03 else _report_04" alias _report_03 "if $tp_name_ring isin $powerups _report_03_pow else if $tp_name_quad isin $powerups _report_03_pow else if $tp_name_pent isin $powerups _report_03_pow else if $rockets > 0 _report_03_r else if $cells > 0 _report_03_c else say_team $\$nick $x20$x20 %A%a/%h {%l}" alias _report_03_c "say_team $\$nick $x20$x20 %A%a/%h {%l} (c:$cells)" alias _report_03_pow "if $rockets > 0 _report_03_pow_r else if $cells > 0 _report_03_pow_c else say_team $\$nick $x20$x20 {%p} %A%a/%h {%l}" alias _report_03_pow_c "say_team $\$nick $x20$x20 {%p} %A%a/%h {%l} (c:$cells)" alias _report_03_pow_r "if $cells > 0 say_team $\$nick $x20$x20 {%p} %A%a/%h {%l} (r:$rockets c:$cells) else say_team $\$nick $x20$x20 {%p} %A%a/%h {%l} (r:$rockets)" alias _report_03_r "if $cells > 0 say_team $\$nick $x20$x20 %A%a/%h {%l} (r:$rockets c:$cells) else say_team $\$nick $x20$x20 %A%a/%h {%l} (r:$rockets)" alias _report_04 "if $tp_name_ring isin $powerups _report_04_pow else if $tp_name_quad isin $powerups _report_04_pow else if $tp_name_pent isin $powerups _report_04_pow else if $rockets > 0 _report_04_r else if $cells > 0 _report_04_c else say_team $\$nick $x20$x20 %A%a/%h {%l} %b" alias _report_04_c "say_team $\$nick $x20$x20 %A%a/%h {%l} %b (c:$cells)" alias _report_04_pow "if $rockets > 0 _report_04_pow_r else if $cells > 0 _report_04_pow_c else say_team $\$nick $x20$x20 {%p} %A%a/%h {%l} %b" alias _report_04_pow_c "say_team $\$nick $x20$x20 {%p} %A%a/%h {%l} %b (c:$cells)" alias _report_04_pow_r "if $cells > 0 say_team $\$nick $x20$x20 {%p} %A%a/%h {%l} %b (r:$rockets c:$cells) else say_team $\$nick $x20$x20 {%p} %A%a/%h {%l} %b (r:$rockets)" alias _report_04_r "if $cells > 0 say_team $\$nick $x20$x20 %A%a/%h {%l} %b (r:$rockets c:$cells) else say_team $\$nick $x20$x20 %A%a/%h {%l} %b (r:$rockets)" alias _report_05 "if $tp_name_ring isin $powerups _report_06_pow else if $tp_name_quad isin $powerups _report_06_pow else if $tp_name_pent isin $powerups _report_06_pow else _report_06" alias _report_06 "if $tp_name_lg isin $weapons _report_06_lg else say_team $\$nick $x20$x20 %A%a/%h {%l} %b" alias _report_06_lg "if $bestweapon != $tp_name_lg say_team $\$nick $x20$x20 %A%a/%h {%l} rlg:$rockets else say_team $\$nick $x20$x20 %A%a/%h {%l} %b" alias _report_06_pow "if $tp_name_lg isin $weapons _report_06_pow_lg else say_team $\$nick $x20$x20 {%p} %A%a/%h {%l} %b " alias _report_06_pow_lg "if $bestweapon != $tp_name_lg say_team $\$nick $x20$x20 {%p} %A%a/%h {%l} rlg:$rockets else say_team $\$nick $x20$x20 {%p} %A%a/%h {%l} %b" alias _rldead ".rldead" alias _rlpack ".rlpack" alias _safe "if $health < 1 then _lost else _safe1" alias _safe1 "if $qt$powerups$qt = $qt$tp_name_none$qt then _safe2 else _safep" alias _safe2 "if $bestweapon isin $tp_name_sg|$tp_name_ng then _report else _safe3" alias _safe3 "if $tp_name_lg isin $qt$weapons$qt then _safe4 else .safe2" alias _safe4 "if $cells > 14 then _safe5 else .safe2" alias _safe5 "if $bestweapon = $qt$tp_name_lg$qt then .safe2 else .safe" alias _safep "if $health < 1 then _lost else _safep2" alias _safep2 "if $bestweapon isin $tp_name_sg|$tp_name_ng then _report else _safep3" alias _safep3 "if $tp_name_lg isin $qt$weapons$qt then _safep4 else _safepowwpn" alias _safep4 "if $cells > 14 then _safep5 else _safepowwpn" alias _safep5 "if $bestweapon = $qt$tp_name_lg$qt then _safepowwpn else _safepowrlg" alias _safepowrlg "if $qt$powerups$qt == $qt$tp_name_quad$qt then .safepowrlgq else _safepowrlg2" alias _safepowrlg2 "if $qt$powerups$qt == $qt$tp_name_pent$qt then .safepowrlgp else _safepowrlg3" alias _safepowrlg3 "if $qt$powerups$qt == $qt$tp_name_ring$qt then .safepowrlgr else _safepowrlg4" alias _safepowrlg4 "if $qt$tp_name_quad$qt !isin $qt$powerups$qt then .safepowrlgpr else _safepowrlg5" alias _safepowrlg5 "if $qt$tp_name_ring$qt !isin $qt$powerups$qt then .safepowrlgqp else _safepowrlg6" alias _safepowrlg6 "if $qt$tp_name_pent$qt !isin $qt$powerups$qt then .safepowrlgqr else .safepowrlgqpr" alias _safepowwpn "if $qt$powerups$qt == $qt$tp_name_quad$qt then .safepowwpnq else _safepowwpn2" alias _safepowwpn2 "if $qt$powerups$qt == $qt$tp_name_pent$qt then .safepowwpnp else _safepowwpn3" alias _safepowwpn3 "if $qt$powerups$qt == $qt$tp_name_ring$qt then .safepowwpnr else _safepowwpn4" alias _safepowwpn4 "if $qt$tp_name_quad$qt !isin $qt$powerups$qt then .safepowwpnpr else _safepowwpn5" alias _safepowwpn5 "if $qt$tp_name_ring$qt !isin $qt$powerups$qt then .safepowwpnqp else _safepowwpn6" alias _safepowwpn6 "if $qt$tp_name_pent$qt !isin $qt$powerups$qt then .safepowwpnqr else .safepowwpnqpr" alias _soon ".soon" alias _switch ".switch" alias _take "tp_point +health +cells ; if $qt$point$qt isin $qt$tp_name_health$qt then .take2 else _take2 ; tp_point -cells -health" alias _take2 "if $qt$point$qt isin $qt$tp_name_cells$qt then .take4 else if $ledpoint = $tp_name_status_green then .take3 else .take1" alias _teamp "if $need = $qt$tp_name_nothing$qt then _teamp2 else _teamp1" alias _teamp1 ".teamp;.teamp" alias _teamp2 ".teamp2;.teamp2" alias _timer_bind_1 "bind KP_0 _timer_time0_1;bind KP_1 _timer_time1_1;bind KP_2 _timer_time2_1;bind KP_3 _timer_time3_1;bind KP_4 _timer_time4_1;bind KP_5 _timer_time5_1;bind KP_6 _timer_time6_1;bind KP_7 _timer_time7_1;bind KP_8 _timer_time8_1;bind KP_9 _timer_time9_1" alias _timer_bind_2 "bind KP_0 _timer_time0_2;bind KP_1 _timer_time1_2;bind KP_2 _timer_time2_2;bind KP_3 _timer_time3_2;bind KP_4 _timer_time4_2;bind KP_5 _timer_time5_2;bind KP_6 _timer_time6_2;bind KP_7 _timer_time7_2;bind KP_8 _timer_time8_2;bind KP_9 _timer_time9_2" alias _timer_cycle "if $_timer_item = $tp_name_quad set _timer_item $tp_name_pent else if $_timer_item = $tp_name_pent set _timer_item $tp_name_rl else if $_timer_item = $tp_name_rl set _timer_item $tp_name_quad;echo τινιξηΊ $_timer_item;_timer_bind_1" alias _timer_pent_say "say_team $\$nick $x20$x20 {$tp_name_pent} on {$_timer_pent_time}" alias _timer_qout_say "if $_timer_quad_time > 29 set_calc _timer_qout_time $_timer_quad_time - 30 else set_calc _timer_qout_time $_timer_quad_time + 30;if $_timer_qout_time <= 9 set _timer_qout_time 0$_timer_qout_time;say_team $\$nick $x20$x20 {$tp_name_quad} out {$_timer_qout_time}" alias _timer_quad_say "say_team $\$nick $x20$x20 {$tp_name_quad} on {$_timer_quad_time}" alias _timer_rl_say "if $_timer_rl_time > 29 set_calc _timer_rl_time_2 $_timer_rl_time - 30 else set_calc _timer_rl_time_2 $_timer_rl_time + 30;if $_timer_rl_time_2 <= 9 set _timer_rl_time_2 0$_timer_rl_time_2;say_team $\$nick $x20$x20 {$tp_name_rl} on {$_timer_rl_time/$_timer_rl_time_2}" alias _timer_time0_1 "set _timer_tmp_1 0;_timer_bind_2" alias _timer_time0_2 "set _timer_tmp_2 0;set _timer_$_timer_item_time $_timer_tmp_1$_timer_tmp_2;_timer_$_timer_item_say;_timer_bind_1;set _timer_item $tp_name_rl" alias _timer_time1_1 "set _timer_tmp_1 1;_timer_bind_2" alias _timer_time1_2 "set _timer_tmp_2 1;set _timer_$_timer_item_time $_timer_tmp_1$_timer_tmp_2;_timer_$_timer_item_say;_timer_bind_1;set _timer_item $tp_name_rl" alias _timer_time2_1 "set _timer_tmp_1 2;_timer_bind_2" alias _timer_time2_2 "set _timer_tmp_2 2;set _timer_$_timer_item_time $_timer_tmp_1$_timer_tmp_2;_timer_$_timer_item_say;_timer_bind_1;set _timer_item $tp_name_rl" alias _timer_time3_1 "set _timer_tmp_1 3;_timer_bind_2" alias _timer_time3_2 "set _timer_tmp_2 3;set _timer_$_timer_item_time $_timer_tmp_1$_timer_tmp_2;_timer_$_timer_item_say;_timer_bind_1;set _timer_item $tp_name_rl" alias _timer_time4_1 "set _timer_tmp_1 4;_timer_bind_2" alias _timer_time4_2 "set _timer_tmp_2 4;set _timer_$_timer_item_time $_timer_tmp_1$_timer_tmp_2;_timer_$_timer_item_say;_timer_bind_1;set _timer_item $tp_name_rl" alias _timer_time5_1 "set _timer_tmp_1 5;_timer_bind_2" alias _timer_time5_2 "set _timer_tmp_2 5;set _timer_$_timer_item_time $_timer_tmp_1$_timer_tmp_2;_timer_$_timer_item_say;_timer_bind_1;set _timer_item $tp_name_rl" alias _timer_time6_1 "_timer_quad_say" alias _timer_time6_2 "set _timer_tmp_2 6;set _timer_$_timer_item_time $_timer_tmp_1$_timer_tmp_2;_timer_$_timer_item_say;_timer_bind_1;set _timer_item $tp_name_rl" alias _timer_time7_1 "_timer_pent_say" alias _timer_time7_2 "set _timer_tmp_2 7;set _timer_$_timer_item_time $_timer_tmp_1$_timer_tmp_2;_timer_$_timer_item_say;_timer_bind_1;set _timer_item $tp_name_rl" alias _timer_time8_1 "_timer_rl_say" alias _timer_time8_2 "set _timer_tmp_2 8;set _timer_$_timer_item_time $_timer_tmp_1$_timer_tmp_2;_timer_$_timer_item_say;_timer_bind_1;set _timer_item $tp_name_rl" alias _timer_time9_1 "_timer_qout_say" alias _timer_time9_2 "set _timer_tmp_2 9;set _timer_$_timer_item_time $_timer_tmp_1$_timer_tmp_2;_timer_$_timer_item_say;_timer_bind_1;set _timer_item $tp_name_rl" alias _took "if $health < 1 _took_died else if $took = $tp_name_nothing then else _took1" alias _took1 "if $qt$took$qt isin $qt$tp_name_quad/$tp_name_ring/$tp_name_pent$qt then _teamp else _took_nopow" alias _took_died "if $took = $tp_name_rl _took_died_rl else say_team $\$nick $x20$x20 took $took $[{%Y}$] and {died}" alias _took_died_rl "say_team $\$nick $x20$x20 took $took $[{%Y}$] and {died}" alias _took_nopow "if $qt$took$qt == $qt$tp_name_nothing$qt then else _took_rlpack" alias _took_rlpack "if $qt$took$qt == $qt$tp_name_backpack$qt then _took_rlpack2 else .took" alias _took_rlpack2 "if $bestweapon isin $tp_name_rl then .tookrlpack else .took" alias bind_kb1 "bind x x_1 ; bind mwheeldown mwd_1 ; bind mwheelup mwu_1" alias bind_kb2 "bind x x_2 ; bind mwheeldown mwd_2 ; bind mwheelup mwu_2" alias bind_lg "bind mouse2 +lg" alias bind_ng "bind mouse2 +ng" alias bind_sg "bind mouse2 +sg" alias bind_ssg "bind mouse2 +ssg" alias bira "name μ4pNflt ; wait ; team bira ; wait ; color 13 0" alias d "connect localhost" alias degeneration-2 "gl_lightmode 2; gl_scaleTurbTextures 0; gl_scaleModelTextures 1; gl_texturemode gl_nearest; gl_externalTextures_bmodels 0; gl_externalTextures_world 0; gl_picmip 0; gl_miptexLevel 3; cvar_reset gl_max_size" alias demo_pause "demo_pause_on" alias demo_pause_off "demo_setspeed 100 ; wait ; alias demo_pause demo_pause_on ; echo demo unpaused" alias demo_pause_on "demo_setspeed 0 ; wait ; alias demo_pause demo_pause_off ; echo demo paused" alias demo_slow "demo_slow_off" alias demo_slow_off "demo_setspeed 100 ; wait ; alias demo_slow demo_slow_on ; echo demo speed 100%" alias demo_slow_on "demo_setspeed 60 ; wait ; alias demo_slow demo_slow_off ; echo demo speed 60%" alias f_death "set droppedweapon $weapon" alias f_spawn "set lasttook $qt$qt;set lasttookloc $qt$qt;set quad $qt$qt;set megaloc1 $qt$qt;set megaloc2 $qt$qt;set megaloc3 $qt$qt;if $mapname == dm2 then _took_preset_dm2 else if $mapname == dm3 then _took_preset_dm3 else if $mapname == e1m2 then _took_preset_e1m2" alias freedom "color 1 7 ; team free ; volume 0.2 ; name flintheart ; echo ; echo initializing freedom settings... ; echo " alias judaz "name κυδαϊœflinta" alias lund "name μuξdfL1n+‘" alias malice "color 8 2 ; wait ; name flintheart ; team $x20$x20$x20m ; wait ; exec ukulele.cfg" alias mwd_1 "_report" alias mwd_2 "_rldead" alias mwu_1 "_coming" alias mwu_2 "_rlpack" alias oluck "name oΜυγΛήfΜinta" alias on_enter "exec ktpro.cfg" alias on_spec_enter "setinfo drate 99999" alias proxyautoexec "exec configs/menu.cfg" alias s0 "spectator 0 ; echo ; echo spectator 0 ; echo" alias s1 "spectator 1 ; echo ; echo spectator 1 ; echo" alias s2 "spectator 2 ; echo ; echo spectator 2 ; echo" alias skk "name ΣΛΛflinta ; color 4 11 ; team skk" alias toggletscore "tscore_on" alias tscore_off "-showteamscores ; wait ; alias toggletscore tscore_on" alias tscore_on "+showteamscores ; wait ; alias toggletscore tscore_off" alias x_1 "_lost" alias x_2 "_attack" alias zoom_in "sensitivity 2;fov 90;wait;fov 70;wait;fov 50;wait;fov 30;wait;fov 10;wait;fov 5;bind F11 zoom_out" alias zoom_out "sensitivity 4;fov 5;wait;fov 10;wait;fov 30;wait;fov 50;wait;fov 70;wait;fov 90;bind F11 zoom_in; sensitivity 3" //////////////////////////////////////////////////////////////////////////////////////////////////// // // // T E A M P L A Y C O M M A N D S // // // //////////////////////////////////////////////////////////////////////////////////////////////////// tp_pickup powerups armor mh lg rl gl pack rockets tp_took powerups armor mh lg rl gl pack rockets tp_point powerups weapons armor players mh ssg pack rockets filter clear //////////////////////////////////////////////////////////////////////////////////////////////////// // // // M I S C E L L A N E O U S C O M M A N D S // // // //////////////////////////////////////////////////////////////////////////////////////////////////// mapgroup clear skygroup clear floodprot 4 4 10 hud_recalculate //////////////////////////////////////////////////////////////////////////////////////////////////// // // // P L U S C O M M A N D S // // // //////////////////////////////////////////////////////////////////////////////////////////////////// -moveup -movedown -left -right -forward -back -lookup -lookdown -strafe -moveleft -moveright -speed -attack -use -jump -klook -mlook -showscores -showteamscores //////////////////////////////////////////////////////////////////////////////////////////////////// // // // K E Y B I N D I N G S // // // //////////////////////////////////////////////////////////////////////////////////////////////////// bind TAB "toggletscore" bind ENTER "say :)" bind ESCAPE "togglemenu" bind SPACE "+jump" bind ' "" bind * "" bind + "" bind , "_getrl" bind - "" bind . "" bind / "" bind 0 "" bind 1 "_quads" bind 2 "_posreport" bind 3 "_qout" bind 4 "_soon" bind 5 "_getpent" bind 6 "" bind 7 "say ohh, far orgasm av min egen skill! (c) orajjon" bind 8 "say alltsa, har inte fatt en enda spawnfrag pa hela matchen... ; wait ; say jo, ka-kanske 1! (c) orajjon" bind 9 "say mongometer: €ƒ‚" bind = "say fett os MEDVETSLOS!!!" bind ? "_attack" bind [ "demo_jump 20:00" bind \ "" bind ] "" bind ` "toggleconsole" bind a "+moveleft" bind b "" bind c "_point" bind d "+moveright" bind e "bind_ssg" bind f "_help" bind g "_switch" bind h "" bind i "serverinfo" bind j "" bind k "status" bind l "tracklist" bind m "_getya" bind n "_getra" bind o "demo_slow" bind p "demo_pause" bind q "bind_ng" bind r "bind_sg" bind s "+back" bind t "_need" bind u "messagemode" bind v "_getquad" bind w "+forward" bind x "x_1" bind y "messagemode2" bind z "_safe" bind ~ "" bind BACKSPACE "" bind CAPSLOCK "_took" bind PAUSE "pause" bind UPARROW "_enemy_pos3" bind DOWNARROW "_enemy_pos4" bind LEFTARROW "_enemy_pos1" bind RIGHTARROW "_enemy_pos2" bind ALT "+rebind" bind CTRL "_take" bind SHIFT "bind_lg" bind F1 "_enemyp" bind F2 "_enemy_ratunnel-trick" bind F3 "" bind F4 "" bind F5 "ready" bind F6 "break" bind F7 "whonot" bind F8 "list" bind F9 "" bind F10 "say fett os MEDVETSLOS!!!" bind F11 "" bind F12 "" bind INS "" bind DEL "" bind PGDN "" bind PGUP "" bind HOME "" bind END "" bind KP_HOME "t1-7" bind KP_UPARROW "t1-8" bind KP_PGUP "t1-9" bind KP_LEFTARROW "t1-4" bind KP_5 "t1-5" bind KP_RIGHTARROW "t1-6" bind KP_PLUS "" bind KP_END "t1-1" bind KP_DOWNARROW "t1-2" bind KP_PGDN "t1-3" bind KP_INS "t1-0" bind KP_DEL "_timer_cycle" bind KP_ENTER "_quad_on_xx" bind MOUSE1 "+rl" bind MOUSE2 "+lg" bind MOUSE3 "+gl" bind MWHEELUP "mwu_1" bind MWHEELDOWN "mwd_1"