LSN Version 3-04. Tips
by TOMU:
Generally speaking I see two options when playing Mech against Greys:
1. Sit back, right back, and start flattening the map asap. If you
can deny your opponent the chance to get closer than medium range, WGs and
Psykers are useless or almost useless. It is only in unusual circumstances
that a balanced grey force can stand up to a balanced mech force at medium
range, or even at short range if there is no cover. In this situation if
the greys stay on the defensive themselves, then often it will only be a
matter of time before you break through to their regens. This will not work
on maps where greys can hole up in secure military bunkers.
2. Attack, fast and overwhelm your opponents using superior numbers.
Hunters are great for this, but XTs can be used if something more durable
is needed.
A mech force which does neither of these, but messes about between the
two, is likely to run into trouble. Mech units either lack the durability
or the mobility to avoid those nasty WG/Psyker combo attacks.
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LSN Version 3-04. Tips by TOMU:
Some general points:
1. There are some maps where it seems that greys can hole up in
a very strong defensive position, behind military walls, with very limited
lines of attack. This can make option 2 total suicide. It can also make
option 1 impossible as well, but always look twice - there is usually
an angle somewhere where you can lob missiles through a window from a
safe distance, even if you have to demolish the rest of the map to get
there
2. Greys are a hit and run force. The guardian shield, saucers,
even these units will get whittled down very fast if faced with concentrated
fire power, and mechs pack alot of firepower. Take advantage of grey units
that are overconfident in their advance, or that get caught out by the
terrain management your MTs have done in advance. A missile fired at a
unit's likely escape route, as opposed to the unit itself, can work wonders...
3. watch out for sentries - these pack a nasty bite and in groups
are extremely dangerous to any unit in lsn, even at medium range
4. scanners are great for spotting greys advancing under the cover
of a guardian shield, but watch out - keep it moving, if they manage to
psyke it... very bad news indeed as they will be able to see pretty much
your whole lay out.
5. Remember - particularly if you dont have a scanner handy - just
because you cannot see something (mechs are bad at seeing things) it does
not mean it is not there. In some situations, using speculative fire across
likely lines of advance can identify an incoming grey strike force - if
you hit mid air you know you have company
6. hunters are extremely useful against greys. Their weak points
- struggle against sentries in a stand up fight, get massacred by saucers,
break easily when hit with a well placed warp attack and are extremely
allergic to splash damage. oh yeah, and they have low ammo stores. However,
as long as you remember all this they are extremely potent - use them
to bypass enemy positions, i.e. maneuvre a force of hunters between an
advancing grey force and their regens, keep them moving. It is rather
like the Long Range Penetration Group tactics used by the Chindits in
WWII - be like a silky glove to slip through enemy lines, but then come
together as mailed fist, heh.
7. CRUCIAL - if you attack a grey position, where he has a regen,
you must remember that he almost certainly has at least one more regen,
which he will just run away to when he gets in trouble... many a force
have taken heavy losses getting their grey enemy to the edge of destruction,
only to see 90% of the enemy force disappear, leaving their own battered
and weakened force behind on points with no choice but to trudge across
the map to face a recharged enemy. So, if you do attack such a position
do one of the following -
7.1. attack their other position(s) at the same time, or
7.2. be sure they dont have any other regens, or
7.3. launch your attack in such a way that it wil be so devastating
there will be no chance for them to teleport away
8. CRUCIAL - watch out when attacking an apparently undermanned
regen - a skilled grey player may be able to have a seriously poweful
strike force deployed round that regen within a few seconds of the next
turn.
Best to sit back and lob fire at regens from a distance in most cases,
in my opinion.
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