MACHINA VS GREY
LSN Version 3-04. Tips by TOMU:

Generally speaking I see two options when playing Mech against Greys:

1. Sit back, right back, and start flattening the map asap. If you can deny your opponent the chance to get closer than medium range, WGs and Psykers are useless or almost useless. It is only in unusual circumstances that a balanced grey force can stand up to a balanced mech force at medium range, or even at short range if there is no cover. In this situation if the greys stay on the defensive themselves, then often it will only be a matter of time before you break through to their regens. This will not work on maps where greys can hole up in secure military bunkers.

2. Attack, fast and overwhelm your opponents using superior numbers. Hunters are great for this, but XTs can be used if something more durable is needed.

A mech force which does neither of these, but messes about between the two, is likely to run into trouble. Mech units either lack the durability or the mobility to avoid those nasty WG/Psyker combo attacks.

LSN Version 3-04. Tips by TOMU:

Some general points:

1. There are some maps where it seems that greys can hole up in a very strong defensive position, behind military walls, with very limited lines of attack. This can make option 2 total suicide. It can also make option 1 impossible as well, but always look twice - there is usually an angle somewhere where you can lob missiles through a window from a safe distance, even if you have to demolish the rest of the map to get there

2. Greys are a hit and run force. The guardian shield, saucers, even these units will get whittled down very fast if faced with concentrated fire power, and mechs pack alot of firepower. Take advantage of grey units that are overconfident in their advance, or that get caught out by the terrain management your MTs have done in advance. A missile fired at a unit's likely escape route, as opposed to the unit itself, can work wonders...

3. watch out for sentries - these pack a nasty bite and in groups are extremely dangerous to any unit in lsn, even at medium range

4. scanners are great for spotting greys advancing under the cover of a guardian shield, but watch out - keep it moving, if they manage to psyke it... very bad news indeed as they will be able to see pretty much your whole lay out.

5. Remember - particularly if you dont have a scanner handy - just because you cannot see something (mechs are bad at seeing things) it does not mean it is not there. In some situations, using speculative fire across likely lines of advance can identify an incoming grey strike force - if you hit mid air you know you have company

6. hunters are extremely useful against greys. Their weak points - struggle against sentries in a stand up fight, get massacred by saucers, break easily when hit with a well placed warp attack and are extremely allergic to splash damage. oh yeah, and they have low ammo stores. However, as long as you remember all this they are extremely potent - use them to bypass enemy positions, i.e. maneuvre a force of hunters between an advancing grey force and their regens, keep them moving. It is rather like the Long Range Penetration Group tactics used by the Chindits in WWII - be like a silky glove to slip through enemy lines, but then come together as mailed fist, heh.

7. CRUCIAL - if you attack a grey position, where he has a regen, you must remember that he almost certainly has at least one more regen, which he will just run away to when he gets in trouble... many a force have taken heavy losses getting their grey enemy to the edge of destruction, only to see 90% of the enemy force disappear, leaving their own battered and weakened force behind on points with no choice but to trudge across the map to face a recharged enemy. So, if you do attack such a position do one of the following -

7.1. attack their other position(s) at the same time, or

7.2. be sure they dont have any other regens, or

7.3. launch your attack in such a way that it wil be so devastating there will be no chance for them to teleport away

8. CRUCIAL - watch out when attacking an apparently undermanned regen - a skilled grey player may be able to have a seriously poweful strike force deployed round that regen within a few seconds of the next turn.

Best to sit back and lob fire at regens from a distance in most cases, in my opinion.